iErcann / webgpu-cross-platform-demo

Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten

Home Page:https://kai.graphics/webgpu-cross-platform-demo/

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This is a small test app that uses WebGPU's unofficial webgpu.h header as a platform-agnostic hardware abstraction layer. It uses a C++ layer over webgpu.h, called webgpu_cpp.h. On native platforms, this project can be built against Dawn, Chromium's native WebGPU implementation. On the Web, this project can be built against Emscripten, which implements webgpu.h on top of the browser's own WebGPU JavaScript API (if enabled). It currently hasn't been set up to build against wgpu-native's webgpu.h implementation, but that is a goal.

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Building

Instructions are for Linux/Mac; they will need to be adapted to work on Windows.

Native build

Build has only been tested on Linux/Mac.

./setup_native_build.sh
mkdir -p out/native
cd out/native
cmake ../..
make clean all

Web build

This has been mainly tested with Chrome Canary on Mac, but should work on Chrome/Edge/Firefox on any platform with support. Requires chrome://flags/#enable-unsafe-webgpu on Chrome/Edge.

Note: To build, the active Emscripten version must be at least 2.0.0.

# Make sure Emscripten tools are in the path.
pushd path/to/emsdk
source emsdk_env.sh
popd

mkdir -p out/web
cd out/web
emcmake cmake ../..
make clean all

About

Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten

https://kai.graphics/webgpu-cross-platform-demo/


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Language:JavaScript 58.6%Language:HTML 36.5%Language:C++ 4.5%Language:CMake 0.3%Language:Shell 0.1%