i-make-robots / ImpulseEngine

Simple, open source, 2D impulse based physics engine for educational use. http://gamedev.tutsplus.com/tutorials/implementation/custom-2d-physics-engine-oriented-rigid-bodies

Home Page:http://gamedev.tutsplus.com/tutorials/implementation/custom-2d-physics-engine-oriented-rigid-bodies

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Impulse Engine
Created by Randy Gaul

Impulse Engine is a small 2D physics engine written in C++. The engine is intended to be used in an educational manner by other looking to learn the inner workings of physics engines.

Should build in Windows with Visual Studio 2008-2012. Should build on Linux and OSX platforms with the use of C++11 std::chrono. Thanks to whackashoe for the cross-platform port.

If you have any questions feel free to contact Randy at: r dot gaul at digipen dot edu.

http://randygaul.net

About

Simple, open source, 2D impulse based physics engine for educational use. http://gamedev.tutsplus.com/tutorials/implementation/custom-2d-physics-engine-oriented-rigid-bodies

http://gamedev.tutsplus.com/tutorials/implementation/custom-2d-physics-engine-oriented-rigid-bodies

License:zlib License


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Language:C++ 58.8%Language:C 40.8%Language:Makefile 0.4%