hywei's repositories
config-file
tracing my config files
pe_solution
a place to store my project euler solutions
rigid-body-sim
a joy of simple rigid body simulation
com.unity.demoteam.hair
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
cstrike15_src
Leak of CS:GO Source code, provided by yours truly so go rep me
emacs-config
emacs config file
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
godot
Godot Engine – Multi-platform 2D and 3D game engine
hy-filament
Forked for https://github.com/google/filament, used to learn graphics
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
hyv1001.com
Self-hosting website
JoltPhysics
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
KRG
Kruger Prototype Game Engine
llvm
Mirror of official llvm git repository located at http://llvm.org/git/llvm. Updated hourly.
Motion-Matching
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
nori-base-2020
Base repository for CS440 assignments (Spring 2020).
o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
PEEL
Physics Engine Evaluation Lab
Pilot
Pilot – mini game engine for games104
timus-rust
rust exercises by timus problem-set
vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.