hywei

hywei

Geek Repo

Company:zjucadcg

Location:Hangzhou China

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hywei's repositories

msc2d

a 2d mscomplex genertor

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config-file

tracing my config files

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pe_solution

a place to store my project euler solutions

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rigid-body-sim

a joy of simple rigid body simulation

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awesome

awesome wm config

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com.unity.demoteam.hair

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

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cstrike15_src

Leak of CS:GO Source code, provided by yours truly so go rep me

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emacs-config

emacs config file

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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hy-filament

Forked for https://github.com/google/filament, used to learn graphics

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hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

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hyv1001.com

Self-hosting website

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JoltPhysics

A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.

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KRG

Kruger Prototype Game Engine

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llvm

Mirror of official llvm git repository located at http://llvm.org/git/llvm. Updated hourly.

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Motion-Matching

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

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nori-base-2020

Base repository for CS440 assignments (Spring 2020).

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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PEEL

Physics Engine Evaluation Lab

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Pilot

Pilot – mini game engine for games104

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timus-rust

rust exercises by timus problem-set

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vulkan_renderer

A toy renderer written in C using Vulkan to perform real-time ray tracing research.

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