hyungman's starred repositories

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pbrt-v4-scenes

Example scenes for pbrt-v4

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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ptex

Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex

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tcp-display-wall

TCP Bridged Display Wall for OSPray

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ZLUDA

CUDA on ??? GPUs

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gpu-motunui

GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.

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pbrt-parser

A simple parser for the PBRT file format

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ChameleonRT

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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GraviT

GraviT is a distributed ray tracing framework that enables applications to leverage hardware-optimized ray tracers within a single environment across many nodes for large-scale rendering tasks.

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SolarRT

The Solar Ray Tracing Consortium for standardization of ray tracer interfaces to facilitate their expanding role throughout scientific workflows, including data evaluation, insight formulation, discovery communication, and presentation-quality artifact generation.

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openvkl

Intel(R) Open Volume Kernel Library

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module_mpi

DEPRECATED: the MPI module has been merged into main OSPRay https://github.com/ospray/ospray/

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ospcommon

DEPRECATED: Please use http://github.com/ospray/rkcommon instead

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mini-cinema

A Cinema-style mini-app example for OSPRay

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yt

Main yt repository

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vortexfinder2

Vortex finder for time-dependent Ginzburg-Landau superconductor simulation data

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RTOW-OptiX

OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)

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InOneWeekend

DEPRECATED — Head to the raytracing.github.io repo for the new home

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VTK

Mirror of Visualization Toolkit repository

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ParaView

VTK-based Data Analysis and Visualization Application

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SpRay

A distributed-memory speculative ray tracer for out-of-core and in situ rendering

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embree

Embree ray tracing kernels repository.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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Galaxy

Galaxy is an asynchronous parallel visualization ray tracer for performant rendering in distributed computing environments. Galaxy builds upon Intel OSPRay and Intel Embree, including ray queueing and sending logic inspired by TACC GraviT.

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ospray

An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization

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