hxlnt / nesfab

Programming language that targets the Nintendo Entertainment System

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NESFab

NESFab is a new programming language for creating NES games.

License

  • The NESFab compiler (src/) is licensed under GPL 3.0 (see COPYING).
  • The NESFab standard library (lib/), examples (examples/), and documentation (doc/) are licensed under the Boost Software License 1.0 (See lib/LICENSE_1_0.txt).

Building

Requirements:

The NESFab can be built in either debug mode, or release mode.

  • Debug mode includes runtime sanity checks to ensure the compiler is working correctly.
  • Release mode has no checks and is optimized for speed.

To build in debug mode, run:

make debug

To build in release mode, run:

make release

By default, the compiler builds excutables for the x86-64 architecture. To target others, specify a blank ARCH flag:

make ARCH= release

Bug Reports

Post bug reports on the Github issues page and include a minimal reproducible example if possible.

When testing bugs, use the debug-mode compiler. It gives far better diagnostics.

Contributing

Small fixes are welcome and can be submitted as Github pull requests. For anything larger, open a Github issue with what you'd like to do, and await approval before starting.

Made Something?

If you made a project using NESFab, please get in touch! It would be great to hear about.

About

Programming language that targets the Nintendo Entertainment System

License:GNU General Public License v3.0


Languages

Language:C++ 99.2%Language:C 0.3%Language:SourcePawn 0.2%Language:Pawn 0.1%Language:Makefile 0.1%Language:Vim Script 0.0%Language:Shell 0.0%