hwixlab's starred repositories
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
raw-physics
Simple rigid-body physics simulator powered by XPBD.
GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
software-rasterizer
C++ CPU Software-Rasterizer
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
signed_distance_fields_in_unity
Experiments with SDF rendering, modifying, and collisions in Unity.
referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
sbox-MToon
Toon Shader with Global Illumination. Ported to s&box (Source 2).
met-materials
The projects and the materials that accompany the Metal by Tutorials book.
three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
spectral_renderer
Spectral rendering extension for the NORI framework to simulate the thin film iridescence effect
Vulkan-Hpp
Open-Source Vulkan C++ API
vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.