ZYCornerRadius
A Category to make cornerRadius for UIImageView have no Offscreen-Rendered, be more efficiency
避免为UIImageView设置圆角时触发离屏渲染所带来的性能损耗,两种工作方式:Category和UIImageView子类。
##CocoaPods: ``` pod 'ZYCornerRadius', '~> 0.4.1' ```
##Usage: >ZYCornerRadius提供两种使用方式
Category方式:
导入头文件
#import "UIImageView+CornerRadius.h"
创建圆角半径为6的UIImageView(三种方式):
//1
UIImageView *imageView = [UIImageView zy_cornerRadiusAdvance:6.0f rectCornerType:UIRectCornerAllCorners];
imageView.image = [UIImage imageNamed:@"mac_dog"];
//2
UIImageView *imageView = [[UIImageView alloc] initWithCornerRadiusAdvance:6.0f rectCornerType:UIRectCornerAllCorners];
imageView.image = [UIImage imageNamed:@"mac_dog"];
//3
UIImageView *imageView = [[UIImageView alloc] init];
[imageView zy_cornerRadiusAdvance:6.0f rectCornerType:UIRectCornerAllCorners];
imageView.image = [UIImage imageNamed:@"mac_dog"];
创建圆形的UIImageView(三种方式):
//1
UIImageView *imageView = [UIImageView zy_roundingRectImageView];
imageView.image = [UIImage imageNamed:@"mac_dog"];
//2
UIImageView *imageView = [[UIImageView alloc] initWithRoundingRectImageView];
imageView.image = [UIImage imageNamed:@"mac_dog"];
//3
UIImageView *imageView = [[UIImageView alloc] init];
[imageView zy_cornerRadiusRoundingRect];
imageView.image = [UIImage imageNamed:@"mac_dog"];
子类ZYImageView方式同理:
导入头文件
#import "ZYImageView.h"
使用方式同理
##以下列出ZYCornerRadius所开放的主要的func: 配置一个圆角UIImageView,传入圆角半径和圆角类型 ```objc + (UIImageView *)zy_cornerRadiusAdvance:(CGFloat)cornerRadius rectCornerType:(UIRectCorner)rectCornerType; - (instancetype)initWithCornerRadiusAdvance:(CGFloat)cornerRadius rectCornerType:(UIRectCorner)rectCornerType; ``` 配置一个圆形的UIImageView ```objc + (UIImageView *)zy_roundingRectImageView; - (instancetype)initWithRoundingRectImageView; ``` 直接为UIImageView设置圆角图片,传入UIImage,圆角半径和圆角类型,当次有效 ```objc - (void)zy_cornerRadiusWithImage:(UIImage *)image cornerRadius:(CGFloat)cornerRadius rectCornerType:(UIRectCorner)rectCornerType; ```
##Relation: [@liuzhiyi1992](https://github.com/liuzhiyi1992) on Github
##License: ZYCornerRadius is released under the MIT license. See LICENSE for details.