Tingzhu Zhou (hustztz)

hustztz

Geek Repo

Company:Hypereal

Location:Shanghai, China

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Tingzhu Zhou's repositories

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InfiniTAM-Modification

InfiniTAM Modification

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OpenSceneGraph

OpenSceneGraph git repository

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awesome-hand-pose-estimation

Awesome works on hand pose estimation/hand tracking

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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BundleFusion

BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration

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CloudCompare

CloudCompare main repository

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ElasticFusion

Real-time dense visual SLAM system

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ElasticReconstruction

3D reconstruction system to creating detailed scene geometry from range video.

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FastGlobalRegistration

Fast Global Registration

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FBX2glTF

A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.

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gvdb-voxels

Sparse volume compute and rendering on NVIDIA GPUs

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InfiniTAM

A Framework for the Volumetric Integration of Depth Images

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KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

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Lee-SLAM-source

SLAM 开发学习资源与经验分享

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mitsuba

Mitsuba renderer main repository

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openvdb

OpenVDB Development Repository

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ORB_SLAM2

Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities

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Pangolin

Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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three.js

JavaScript 3D library.

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Urho3D

Cross-platform 2D and 3D game engine.

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USD

Universal Scene Description

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voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

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VulkanTools

Tools to aid in Vulkan development including useful layers, trace and replay, and tests

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