胡胜同学's repositories
myGameFramework
This is a game framework include client server and some tools.
Post-processing-Demo
Demo for post-processing implement in Unity.
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
SmallOfficeRayTracing
This repository contains a startup DXR project.
com.unity.sharp-zip-lib
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 A package that wraps SharpZipLib (https://github.com/icsharpcode/SharpZipLib) to be used inside Unity
github-readme-stats
:zap: Dynamically generated stats for your github readmes
InjectFix
InjectFix is a hot-fix solution library for Unity
JiepengTan.github.io
github page repository
LcokstepECS_Demo_Boid
Lockstep ECS demo
Lockstep-Tutorial
帧同步 教程
LockstepECS
Fast Lockstep ECS Framework
LockstepEngine
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
middleclass
Object-orientation for Lua
myRendering
Ray tracing & software renderer.
PostProcessing
Post Processing Stack
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
renderer
A shader-based software renderer written from scratch in C89
SalviaRenderer
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.
ShaderForge
A Shader Editor for Unity
texture_maker
A texture maker tool for unity.
UnityCsReference
Unity C# reference source code
UnityEngineExtension
UnityEngine Extension.