胡胜同学's repositories

GamePlay

Open-source, cross-platform, C++ game engine for creating 2D/3D games.

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myGameFramework

This is a game framework include client server and some tools.

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Post-processing-Demo

Demo for post-processing implement in Unity.

License:MITStargazers:1Issues:0Issues:0

RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

License:BSD-3-ClauseStargazers:1Issues:0Issues:0

SmallOfficeRayTracing

This repository contains a startup DXR project.

License:NOASSERTIONStargazers:1Issues:0Issues:0

Tracey

A 3d ray tracer in C++ (High School Project)

License:GPL-3.0Stargazers:1Issues:0Issues:0
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com.unity.sharp-zip-lib

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 A package that wraps SharpZipLib (https://github.com/icsharpcode/SharpZipLib) to be used inside Unity

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github-readme-stats

:zap: Dynamically generated stats for your github readmes

License:MITStargazers:0Issues:0Issues:0

InjectFix

InjectFix is a hot-fix solution library for Unity

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JiepengTan.github.io

github page repository

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LcokstepECS_Demo_Boid

Lockstep ECS demo

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Lockstep-Tutorial

帧同步 教程

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LockstepECS

Fast Lockstep ECS Framework

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LockstepEngine

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

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LoopScrollRect

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

License:MITStargazers:0Issues:0Issues:0

middleclass

Object-orientation for Lua

License:MITStargazers:0Issues:0Issues:0

myRendering

Ray tracing & software renderer.

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PostProcessing

Post Processing Stack

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

License:MITStargazers:0Issues:0Issues:0

renderer

A shader-based software renderer written from scratch in C89

License:MITStargazers:0Issues:0Issues:0

SalviaRenderer

SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.

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ShaderForge

A Shader Editor for Unity

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texture_maker

A texture maker tool for unity.

License:MITStargazers:0Issues:0Issues:0

UniTask

Provides an efficient async/await integration to Unity.

License:MITStargazers:0Issues:0Issues:0

UnityCsReference

Unity C# reference source code

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UnityEngineExtension

UnityEngine Extension.

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