Hu Ben's repositories
awesome-openusd
A curated list of awesome Universal Scene Description (OpenUSD) resources and projects
Bamboo
A modern cross-platform game engine via vulkan and c++17.
Book-list-of-computational-geometry-and-computer-graphics
Must-read list and classic books of computational geometry and computer graphics
cosmjs
The Swiss Army knife to power JavaScript based client solutions ranging from Web apps/explorers over browser extensions to server-side clients like faucets/scrapers.
cosmos-sdk
:chains: A Framework for Building High Value Public Blockchains :sparkles:
cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
crazy-email-recv-srv
模拟邮件服务器,批量注册利器
games106
现代图形绘制流水线原理与实践,作业框架。
hedgehog-lab
Run, compile and execute JavaScript for Scientific Computing and Data Visualization TOTALLY TOTALLY TOTALLY in your BROWSER! An open source scientific computing environment for JavaScript TOTALLY in your browser, matrix operations with GPU acceleration, TeX support, data visualization and symbolic computation.
myo-ue4
Myo Plugin for Unreal Engine 4
Pilot
Pilot – mini game engine for games104
polyscope
A C++ & Python viewer for 3D data like meshes and point clouds
PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Quake-III-Arena
Quake III Arena GPL Source Release
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
rtxON
Simple Vulkan raytracing tutorials
thegibook
《全局光照技术:从离线到实时渲染》
wondertrader
WonderTrader——量化研发交易一站式框架