Elliott Bowman's repositories

UE4-BOTWCookingSystem

An attempt at replicating the Cooking mechanics from The Legend of Zelda: Breath Of The Wild.

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10SecondDungeon

Developed for Winter UE4Jam 2019, 10 Second Dungeon is an FPS Arcade, ‘Semi-Roguelite’ game made within 5 days.

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HSGA

Dissertation Project COMPLETE - HearthStone Genetic Algorithm for generating decks.

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RimWorldImmersiveResearch

A mod that overhauls the vanilla game research mechanics of the game RimWorld.

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2DRasteriser

A Basic 2D rasteriser I had to complete for a university assignment for my Graphics module.

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3DRaytracer

A basic 3D raytracer, made for an assignment for my university graphics module.

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AIPathfinding

A small pathfinding thing I decided to do one day.

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ChatMerchant

A text-based game using Natural Language Processing via NLTK and Scikit-Learn.

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mscproj

MSc thesis project, Neuroevolution training and testing agents in Hearthstone

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Rimvention

A mod for Rimworld that adds a new mechanic based upon the Invention skill from Runescape.

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SystemsOS

A small bootable OS image written in ASM and C, that will load a small library that will draw simple primitives to the screen.

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ElementaryAutomata

A small C# program that generates an elementary cellular automata pattern, and saves it as a .png file.

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GameBehaviour-SuperFlySprayer

Super Fly Sprayer, a 2D platformer created with custom AI pathfinding and rigidbody physics. Developed for an assignment in my 'Game Behaviour' module at the University of Derby.

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PythonSocket

This is one of my assignments for a networking module at University. It is essentially a very basic number guessing game, which makes use of the built in socket library to allow multiple clients to connect to the server and play a game simultaneously. It also allows an 'admin' client to obtain a list of current connections.

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TeamProject

Uni team project

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UE4-Vitriolic-My-Code

Just a repository for code that i created for the Game Development Module at Uni.

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