Elliott Bowman's repositories
UE4-BOTWCookingSystem
An attempt at replicating the Cooking mechanics from The Legend of Zelda: Breath Of The Wild.
10SecondDungeon
Developed for Winter UE4Jam 2019, 10 Second Dungeon is an FPS Arcade, ‘Semi-Roguelite’ game made within 5 days.
RimWorldImmersiveResearch
A mod that overhauls the vanilla game research mechanics of the game RimWorld.
2DRasteriser
A Basic 2D rasteriser I had to complete for a university assignment for my Graphics module.
3DRaytracer
A basic 3D raytracer, made for an assignment for my university graphics module.
AIPathfinding
A small pathfinding thing I decided to do one day.
ChatMerchant
A text-based game using Natural Language Processing via NLTK and Scikit-Learn.
Cpp-Procedural-Planets
in progress
mscproj
MSc thesis project, Neuroevolution training and testing agents in Hearthstone
Rimvention
A mod for Rimworld that adds a new mechanic based upon the Invention skill from Runescape.
SystemsOS
A small bootable OS image written in ASM and C, that will load a small library that will draw simple primitives to the screen.
ElementaryAutomata
A small C# program that generates an elementary cellular automata pattern, and saves it as a .png file.
GameBehaviour-SuperFlySprayer
Super Fly Sprayer, a 2D platformer created with custom AI pathfinding and rigidbody physics. Developed for an assignment in my 'Game Behaviour' module at the University of Derby.
PythonSocket
This is one of my assignments for a networking module at University. It is essentially a very basic number guessing game, which makes use of the built in socket library to allow multiple clients to connect to the server and play a game simultaneously. It also allows an 'admin' client to obtain a list of current connections.
TeamProject
Uni team project
UE4-Vitriolic-My-Code
Just a repository for code that i created for the Game Development Module at Uni.