huangzhiquan497's starred repositories

Android-Emulator-Detection

POC Tool to detect if app is ran on an emulator

Language:C++License:GPL-3.0Stargazers:43Issues:0Issues:0

OpenDevin

🐚 OpenDevin: Code Less, Make More

Language:PythonLicense:MITStargazers:27172Issues:0Issues:0

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

Language:C++License:MITStargazers:5959Issues:0Issues:0

wiki

Wiki.js | A modern and powerful wiki app built on Node.js

Language:VueLicense:AGPL-3.0Stargazers:23790Issues:0Issues:0

fntTool

FNT美术字,打包,bmfont,cocos,unity

Language:PythonLicense:MITStargazers:6Issues:0Issues:0

OpenArk

The Next Generation of Anti-Rookit(ARK) tool for Windows.

Language:C++License:LGPL-2.1Stargazers:7778Issues:0Issues:0

facebook-sdk-for-unity

The facebook sdk for unity.

Language:C#License:NOASSERTIONStargazers:476Issues:0Issues:0

UnityITellYou.github.io

Unity“特供版”替代资源整理

Language:HTMLStargazers:227Issues:0Issues:0

unity-example

Example for integrating AIHelp SDK in your unity project.

Language:C#License:Apache-2.0Stargazers:16Issues:0Issues:0

UnityEffects

UnityEffects系列工程

Language:C#Stargazers:115Issues:0Issues:0

xLuaFramework

A framework allows you to do whatever you want with Lua.

Language:C#Stargazers:10Issues:0Issues:0

app-tracking-transparency-for-unity

Later this year Apple will require your apps/games to request user's authorization in order to obtain the Identifier for Advertising (IDFA), used to optimize and maximize your Ads revenue

Stargazers:16Issues:0Issues:0

protobuf

Protocol Buffers - Google's data interchange format

Language:C++License:NOASSERTIONStargazers:64192Issues:0Issues:0

lua-protobuf

A Lua module to work with Google protobuf

Language:LuaLicense:MITStargazers:1689Issues:0Issues:0

Il2CppDumper

Unity il2cpp reverse engineer

Language:C#License:MITStargazers:6540Issues:0Issues:0
Language:C#Stargazers:98Issues:0Issues:0

ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

Language:C#License:MITStargazers:4001Issues:0Issues:0

GameFramework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

Language:C#License:MITStargazers:5595Issues:0Issues:0

quickstart-unity

Firebase Quickstart Samples for Unity

Language:C#License:Apache-2.0Stargazers:817Issues:0Issues:0

luaMVC

基于xLua和PureMVC开发的支持热更的编程框架,集成AB管理等众多组件。

Language:C#Stargazers:179Issues:0Issues:0

UnityLuaPuremvc

puremvcUI框架lua版

Language:C#Stargazers:23Issues:0Issues:0

UnityAssetDanshari

Unity Asset Danshari 资源断舍离

Language:C#License:MITStargazers:271Issues:0Issues:0

toLuaFramework

A framework allows you to do whatever you want with Lua.

Language:C#Stargazers:14Issues:0Issues:0

LuaFramework_UGUI_V2

基于tolua的热更新框架V2

Language:C#Stargazers:618Issues:0Issues:0
Language:LuaLicense:NOASSERTIONStargazers:107Issues:0Issues:0

Nice-TS

基于puerts的Unity游戏框架,集成fairygui,protobufjs并采用addressables管理资源

Language:C#Stargazers:333Issues:0Issues:0

puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

Language:C++License:NOASSERTIONStargazers:4729Issues:0Issues:0

XIL

使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案

Language:C#License:MITStargazers:787Issues:0Issues:0

ILRuntime_HotGames

基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。

Language:C#Stargazers:401Issues:0Issues:0

slua

Fastest lua binding via static code generating for Unity3D and mono.

Language:CLicense:MITStargazers:1381Issues:0Issues:0