hu2di / java-design-pattern

Self study design pattern

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

java-design-pattern

I'm learning design pattern by myself :)))
From: https://www.tutorialspoint.com/design_pattern

23 Patterns

  1. Creational
  • Abstract factory pattern: groups object factories that have a common theme.
  • Builder pattern: constructs complex objects by separating construction and representation.
  • Factory method pattern: creates objects without specifying the exact class to create.
  • Prototype pattern: creates objects by cloning an existing object.
  • Singleton pattern: restricts object creation for a class to only one instance.
  1. Structural
  • Adapter: allows classes with incompatible interfaces to work together by wrapping its own interface around that of an already existing class.
  • Bridge: decouples an abstraction from its implementation so that the two can vary independently.
  • Composite: composes zero-or-more similar objects so that they can be manipulated as one object.
  • Decorator: dynamically adds/overrides behaviour in an existing method of an object.
  • Facade: provides a simplified interface to a large body of code.
  • Flyweight: reduces the cost of creating and manipulating a large number of similar objects.
  • Proxy: provides a placeholder for another object to control access, reduce cost, and reduce complexity.
  1. Behavioral
  • Chain of responsibility: delegates commands to a chain of processing objects.
  • Command: creates objects which encapsulate actions and parameters.
  • Interpreter: implements a specialized language.
  • Iterator: accesses the elements of an object sequentially without exposing its underlying representation.
  • Mediator: allows loose coupling between classes by being the only class that has detailed knowledge of their methods.
  • Memento: provides the ability to restore an object to its previous state (undo).
  • Observer: is a publish/subscribe pattern which allows a number of observer objects to see an event.
  • State: allows an object to alter its behavior when its internal state changes.
  • Strategy: allows one of a family of algorithms to be selected on-the-fly at runtime.
  • Template method: defines the skeleton of an algorithm as an abstract class, allowing its subclasses to provide concrete behavior.
  • Visitor: separates an algorithm from an object structure by moving the hierarchy of methods into one object.

vietnamese

  • Mediator: một lớp ở giữa liên kết các thành phần hay trao đổi dữ liệu với nhau

  • Adapter: chuyển đổi oldObj sang newObj

  • Proxy: giả lập tương tác cục bộ thay cho từ xa

  • Observer: đăng ký với hệ thống để lắng nghe sự thay đổi

  • Strategy: bỏ các phương thức hay thay đổi ra khỏi lớp, tạo thành một tập các giải thuật riêng

  • Decorator

  • Factory

About

About

Self study design pattern


Languages

Language:Java 100.0%