Himangshu Saikia's repositories
ProceduralTreesBevy
Procedurally generated 3D fractal trees in the Bevy game engine
Unity-Crowd-Visualizer
Visualizer for crowd simulators
TravellingSalesmanGodot
A TSP solver using Ant Colony Optimization written in Godot Engine 3.0
GodotDriver
A self-driving car powered by context-based steering written in the Godot game engine
Advent-of-Code
Solutions to Advent of Code problems
SwissTournament
A Swiss Tournament Pairing Generator written and used for the 2nd Muenchener Kaffeehaus Chess Tournament.
XewaliChess
Xewali is a Chess Engine which uses alpha-beta pruning and (currently) a static evaluation function. The move generation code is from the Stockfish repository : https://github.com/daylen/stockfish-mac/tree/master/Chess
CastleMaker
A stochastic procedural modelling tool developed as part of my master thesis.
Constituency-Visualization
Visualizing publicly available survey data
CriticalCrowds
A criticality based crowd simulator
Google-Code-Jam-2017
Accepted Solutions to attempted Google Code Jam 2017 problems
legendsofwesnoth
Trueskill based ladder for the open source strategy game 'Battle for Wesnoth'. Uses PHP powered by CodeIgnitor framework and MySql.
MandelbrotViewer
A simple Mandelbrot set viewer written in Qt
Morph3dSpriteMaker
Captures static screenshots for morph3D characters
NeuralNetwork
A C++ implementation of a Neural Network adapted and modified from David Miller's video tutorial (https://vimeo.com/19569529)
ParticleLife
A Particle Life Simulator written in nannou (Rust).
SociallyCompliantAgents
Unity environments for Machine Learning agents
viz-examples
Toy Vizualization Examples
Wesnoth-AIs
Some experimental AI add-ons for the game 'Battle for Wesnoth'.