Hirad Sab (hsab)

hsab

Geek Repo

Location:Los Angeles

Home Page:hiradsab.com

Github PK Tool:Github PK Tool


Organizations
blender-for-science
Eluded
github-beta
NVIDIAGameWorks
oneprojectorg
processing
soozglobal

Hirad Sab's repositories

GrowthNodes

A Blender plugin for generative content creation and simulation of organic growth processes on polygonal surfaces.

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ofVSCode

Quick openFrameworks project initiation for Visual Studio Code.

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NSEEWI

Never-Seen-in-the-Wild Dataset (NSEEWI)

LLFF

Code release for Local Light Field Fusion at SIGGRAPH 2019

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proxyplay

Dissonance Distance

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Blender_GES_Import

Import Script for Google Earth Studio (Camera, Trackpoints, Rendered Images) into Blender for 3D Augmentation

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ComfyUI-Keyframed

ComfyUI nodes to facilitate prompt/parameter keyframing

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desma24

Course repository for DESMA 24: Motion. Taught at UCLA Design Media Arts in Summer 2020

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dma20-paper-test

https://hsab.github.io/dma20-paper-test/

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doodle-place

mirrored from https://api.glitch.com/git/doodle-place, see demo https://doodle-place.glitch.me/

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ffhq-dataset

Flickr-Faces-HQ Dataset (FFHQ)

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frankmocap

A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

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GDL_code

The official code repository for examples in the O'Reilly book 'Generative Deep Learning'

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janusgraph-docker

Yet another JanusGraph, Cassandra/Scylla and Elasticsearch in Docker Compose setup

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MocapNET

We present MocapNET2, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance (70 fps in CPU-only execution).

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ofxApp

Basic skeleton for a CMS based interactive installation made in OpenFrameworks

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ofxCv

opencv4 compatible fork of ofxCv

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ofxDarkKnight

Node based programming environment for openframeworks.

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ofxTFC

an openFrameworks wrapper for the TensorFlow C API

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p5.js

p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

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possumwood

Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It is intended to serve as a sandbox for computer graphics algorithms and libraries, providing a user-friendly and coding-free UI for libraries that would otherwise be inaccessible for an average user.

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shot-SNE

Renarrativization of Moving Images Based on Visual Similarity Through the Application of t-SNE and Shot Boundary Detection

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StyleGANCpp

Unofficial implementation of StyleGAN's generator

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tissue

Tissue - Blender's add-on for computational design

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VIBE

Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"

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zim-zotero-plugin

Zim plugin to provide integration with Zotero

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