Heinich Porro's repositories
fragmentSand
A OpenGL fragment shader based 2D falling sand simulatior game.
IncrementalDelaunay
Mesh construction and refinement algorithms implemented for a University course in the topic
robust-predicates
Robust predicates for computer geometry
cleap
A CUDA library for handling triangle meshes in GPU.
CollisionDetectionTest
Processing implementation of some 2D collision detection algorithms.
CompactNSearch
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
cuNSearch
A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.
gdbPythonPlotting
Usefull functions to plot things using gdb's python API
glob
Glob for C++17
iBFS
iBFS: Concurrent Breadth-First Search on GPUs. SIGMOD'16
nano-obj
Really lightweight obj file reader.
Praise-the-Moai
threejs test game
Tarea2GPU
Segunda tarea del curso Programación en GPU del departamento de computación de la Universidad de Chile
tinytest
A tiny unit-testing framework for C
tiuque
A mesh visualizer that uses cleap functionalities