hozuki

hozuki

Geek Repo

Location:127.0.0.1 | ::1

Home Page:https://blog.mottomo.moe

Twitter:@headcrabbed

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Organizations
OpenCGSS
OpenDanmakuCommunity
OpenMLTD

hozuki's starred repositories

taichi

Productive, portable, and performant GPU programming in Python.

Language:C++License:Apache-2.0Stargazers:25095Issues:389Issues:2634

trust

An interactive guide to the game theory of cooperation

Language:JavaScriptLicense:CC0-1.0Stargazers:5657Issues:98Issues:99

SHADERed

Lightweight, cross-platform & full-featured shader IDE

Language:C++License:MITStargazers:4273Issues:92Issues:258

nameof

Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum

Language:C++License:MITStargazers:2009Issues:35Issues:33

freeciv-web

Freeciv-web is an Open Source strategy game implemented in HTML5 and WebGL, which can be played online against other players, or in single player mode against AI opponents.

Language:JavaScriptLicense:NOASSERTIONStargazers:1977Issues:83Issues:212

PixelVision8

Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

Language:C#License:MS-PLStargazers:1621Issues:52Issues:285

type_safe

Zero overhead utilities for preventing bugs at compile time

Language:C++License:MITStargazers:1495Issues:65Issues:102

StableFluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

GOAP

A multi-threaded GOAP system for Unity

Language:C#License:Apache-2.0Stargazers:968Issues:25Issues:81

eve

Expressive Vector Engine - SIMD in C++ Goes Brrrr

Language:C++License:BSL-1.0Stargazers:888Issues:30Issues:520

realtime-CSG-for-unity

Realtime-CSG, CSG level editor for Unity

Language:C#License:MITStargazers:732Issues:26Issues:375

LiliumToonGraph

UniversalRP Toon Shader with ShaderGraph

Language:C#License:MITStargazers:599Issues:21Issues:18

driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline.

Language:C#License:MITStargazers:570Issues:11Issues:19

SI

A header only C++ library that provides type safety and user defined literals for physical units

Language:C++License:MITStargazers:484Issues:13Issues:32

unity-teddy

Teddy algorithm implementation in Unity.

Language:C#License:MITStargazers:465Issues:32Issues:0

Fusion

Unity Physics on GPU

Language:C#License:MITStargazers:442Issues:22Issues:3

UnityDoorstop

Doorstop -- run C# before Unity does!

Language:CLicense:LGPL-2.1Stargazers:423Issues:11Issues:35

GodComplex

GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^

unity-portal-rendering

Super small example of using offscreen render targets to achieve a portal effect in Unity

Language:C#License:MITStargazers:251Issues:13Issues:4

Unity-ECS-Job-System-SPH

Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.

Language:ShaderLabLicense:MITStargazers:247Issues:15Issues:2

DeferredEngine

A deferred engine created with monogame

Language:C#License:MITStargazers:242Issues:18Issues:2

UnityFramework

Framework for Unity that includes lots of useful utility functions and helper classes.

Svelto.Tasks

Svelto Tasks - C# promises compliant multi-threaded tasks runner

Language:C#License:MITStargazers:193Issues:24Issues:18

dots-roguelike

A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.

Language:C#License:NOASSERTIONStargazers:165Issues:17Issues:6

GPUClothSimulationInUnity

Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8

Language:C#License:MITStargazers:163Issues:7Issues:5

FFVII-TacticalMode

Recreating the Tactical Mode mechanic from Final Fantasy VII Remake

Language:C#License:MITStargazers:148Issues:6Issues:1

AA2Unlimited

Modding framework for Artificial Academy 2

shaders-portal

A showcase of shader effects to replicate portals in different games.

Language:C#License:MITStargazers:113Issues:4Issues:2

nonEuclidGraphics

非欧几何世界中的渲染引擎

SimpleRaytracer

Simple raytracer using DirectX Raytracing (DXR).

Language:C++License:MITStargazers:42Issues:2Issues:0