hozuki's starred repositories
freeciv-web
Freeciv-web is an Open Source strategy game implemented in HTML5 and WebGL, which can be played online against other players, or in single player mode against AI opponents.
PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
LiliumToonGraph
UniversalRP Toon Shader with ShaderGraph
driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
unity-teddy
Teddy algorithm implementation in Unity.
UnityDoorstop
Doorstop -- run C# before Unity does!
GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
unity-portal-rendering
Super small example of using offscreen render targets to achieve a portal effect in Unity
Unity-ECS-Job-System-SPH
Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
DeferredEngine
A deferred engine created with monogame
UnityFramework
Framework for Unity that includes lots of useful utility functions and helper classes.
Svelto.Tasks
Svelto Tasks - C# promises compliant multi-threaded tasks runner
dots-roguelike
A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.
GPUClothSimulationInUnity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
FFVII-TacticalMode
Recreating the Tactical Mode mechanic from Final Fantasy VII Remake
AA2Unlimited
Modding framework for Artificial Academy 2
shaders-portal
A showcase of shader effects to replicate portals in different games.
nonEuclidGraphics
非欧几何世界中的渲染引擎
SimpleRaytracer
Simple raytracer using DirectX Raytracing (DXR).