a react clone of the classic game Taipan
streamlined fighting pirates: game will calculate whether you are robbed or you gain booty based on number of guns you have
instead of being robbed, you are taxed
combines fix ship and upgrade ship
no debt or "donations"
check difficulty and adjust prices - make sense?
victory conditions and game over: is 100 turns too long?
viewport changes, need to keep it fixed
make mobile first?