horazont / scc

The working title for an experiment related to curve-based freeform simulation games.

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License

SCC is distributed under the Terms and Conditions of the GPLv3, which can be found in full-text in docs/COPYING.

SCC makes use of some third-party libraries and files, which are the following:

Google Protocol Buffers

Website: https://developers.google.com/protocol-buffers/) Full license information: https://github.com/google/protobuf/blob/master/LICENSE

License text:

Copyright 2014, Google Inc.  All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

    * Redistributions of source code must retain the above copyright
      notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
      copyright notice, this list of conditions and the following disclaimer
      in the documentation and/or other materials provided with the
      distribution.
    * Neither the name of Google Inc. nor the names of its
      contributors may be used to endorse or promote products derived from
      this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Textures

The waves00.png texture is sourced from the Tiled Directional Flow Water Shader. Its license is as follows:

                    This software is Creditware:

you can do whatever you want with this shader except claiming rights
you may sell it, but you cannot prevent others from selling it, giving it away
or use it as they please.

Having said that, it would be nice if you gave me some credit for it, when you
use it.

                    Frans van Hoesel, (c) 2010

About

The working title for an experiment related to curve-based freeform simulation games.


Languages

Language:C++ 93.2%Language:GLSL 3.4%Language:CMake 1.1%Language:QML 0.8%Language:QMake 0.6%Language:Python 0.4%Language:CSS 0.2%Language:Protocol Buffer 0.2%Language:Makefile 0.0%