hooke's starred repositories
HowToLiveLonger
程序员延寿指南 | A programmer's guide to live longer
HumanSystemOptimization
健康学习到150岁 - 人体系统调优不完全指南
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
litegraph.js
A graph node engine and editor written in Javascript similar to PD or UDK Blueprints, comes with its own editor in HTML5 Canvas2D. The engine can run client side or server side using Node. It allows to export graphs as JSONs to be included in applications independently.
routing-controllers
Create structured, declarative and beautifully organized class-based controllers with heavy decorators usage in Express / Koa using TypeScript and Routing Controllers Framework.
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
glTF-Transform
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
jquery.ripples
Add a water ripple effect to your background using WebGL.
DecorativeBackgrounds
A collection of decorative animated background shapes powered by WebGL and TweenMax
virtual-background
Demo on adding virtual background to a live video stream in the browser
glTF-Toolkit
A collection of tools for modifying and optimizing glTF assets
gltf-exporter
Unity3D GLTF2 importer and exporter toolchain
EZAddresser
Automatic addressing system for Unity Addressable Asset System.
glTF-Transform-View
Syncs a glTF-Transform Document with a three.js scene graph.
Unity_Best_Practices
Best practices guide for Unity : Versioning, unit testing, TDD and Clean Architecture
Jenkins-for-Unity
Implement Jenkins automation into Unity
rbac-database-mysql
The RBAC Database as the access-control system to allow access to specific requests and resources of websites and mobile applications.