hongxyz's starred repositories
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
recastnavigation
Industry-standard navigation-mesh toolset for games
EpicSurvivalGame
Third-person Survival Game for Unreal Engine (Sample Project)
awesome-neural-rendering
Resources of Neural Rendering
RepDistiller
[ICLR 2020] Contrastive Representation Distillation (CRD), and benchmark of recent knowledge distillation methods
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
impersonator
PyTorch implementation of our ICCV 2019 paper: Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis
HotPatcher
Unreal Engine hot update manage and package plugin.
awesome-human-motion
🏃♀️ A curated list about human motion capture, analysis and synthesis.
UnrealMeshProcessingTools
Sample Projects/Plugins for Mesh Processing in Unreal Engine
renderdoc2fbx
renderdoc python extension for exporting FBX file
CustomMeshComponent
The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
Clothes-3D
clothes research in 3D
UnrealRuntimeToolsFrameworkDemo
Sample project/code that uses the UE4 InteractiveToolsFramework to provide a small modeling app at Runtime
ToonShader
cartoon plugins for unreal engine
ConvTransformer
A PyTorch implementation of ConvTransformer: https://arxiv.org/pdf/2011.10185v1.pdf
generalizing-reid
Repository of the paper "Generalizing Person Re-Identification by Camera-Aware Instance Learning and Cross-Domain Mixup"