hongxyz

hongxyz

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

recastnavigation

Industry-standard navigation-mesh toolset for games

Language:C++License:ZlibStargazers:6453Issues:383Issues:346

EpicSurvivalGame

Third-person Survival Game for Unreal Engine (Sample Project)

Language:C++License:MITStargazers:3218Issues:377Issues:53

jittor

Jittor is a high-performance deep learning framework based on JIT compiling and meta-operators.

Language:PythonLicense:Apache-2.0Stargazers:3054Issues:62Issues:344

awesome-neural-rendering

Resources of Neural Rendering

License:MITStargazers:2278Issues:157Issues:0

RepDistiller

[ICLR 2020] Contrastive Representation Distillation (CRD), and benchmark of recent knowledge distillation methods

Language:PythonLicense:BSD-2-ClauseStargazers:2147Issues:17Issues:56

PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

PIFu

This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"

Language:PythonLicense:NOASSERTIONStargazers:1758Issues:58Issues:141

impersonator

PyTorch implementation of our ICCV 2019 paper: Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis

Language:PythonLicense:NOASSERTIONStargazers:1724Issues:65Issues:77

FlowGraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

Language:C++License:MITStargazers:1147Issues:41Issues:72

HotPatcher

Unreal Engine hot update manage and package plugin.

Language:C++License:MITStargazers:1146Issues:38Issues:63

MMT

[ICLR-2020] Mutual Mean-Teaching: Pseudo Label Refinery for Unsupervised Domain Adaptation on Person Re-identification.

Language:PythonLicense:MITStargazers:468Issues:10Issues:43

awesome-human-motion

🏃‍♀️ A curated list about human motion capture, analysis and synthesis.

UnrealMeshProcessingTools

Sample Projects/Plugins for Mesh Processing in Unreal Engine

Language:C++License:MITStargazers:240Issues:10Issues:7

XingGAN

[ECCV 2020] XingGAN for Person Image Generation

Language:PythonLicense:NOASSERTIONStargazers:227Issues:13Issues:12

renderdoc2fbx

renderdoc python extension for exporting FBX file

Language:PythonLicense:MITStargazers:205Issues:6Issues:13

SYSU-30k

SYSU-30k Dataset of "Weakly Supervised Person Re-ID: Differentiable Graphical Learning and A New Benchmark" https://arxiv.org/abs/1904.03845

CustomMeshComponent

The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.

Language:C++License:MITStargazers:165Issues:3Issues:5

Clothes-3D

clothes research in 3D

License:MITStargazers:157Issues:6Issues:0

SYSU-MM01

Introduction and evaluation code for RGB-IR re-id dataset SYSU-MM01.

ISP-reID

ISP-reID

Language:PythonLicense:Apache-2.0Stargazers:92Issues:6Issues:22

UnrealRuntimeToolsFrameworkDemo

Sample project/code that uses the UE4 InteractiveToolsFramework to provide a small modeling app at Runtime

Language:C++License:MITStargazers:91Issues:7Issues:1

ToonShader

cartoon plugins for unreal engine

ConvTransformer

A PyTorch implementation of ConvTransformer: https://arxiv.org/pdf/2011.10185v1.pdf

C2F-FWN

data/code repository of "C2F-FWN: Coarse-to-Fine Flow Warping Network for Spatial-Temporal Consistent Motion Transfer"

Language:PythonLicense:MITStargazers:50Issues:5Issues:10

generalizing-reid

Repository of the paper "Generalizing Person Re-Identification by Camera-Aware Instance Learning and Cross-Domain Mixup"

Language:PythonLicense:MITStargazers:40Issues:2Issues:4

HPBTT

HPBTT-Pytorch

Language:PythonLicense:MITStargazers:35Issues:5Issues:6

DCM

Knowledge Transfer via Dense Cross-layer Mutual-distillation (ECCV'2020)