Ronak Machchhar's repositories
RoyalMatchClone
A practice project to replicate match-3 gameplay similar to Royal Match made with unity.
SerializedTuplesForUnity
Serialized Tuples allow you to create data objects with any type combinations you desire. It also allowes you to decorate each tuple with customized name for accessibility in inspector.
Scriptable-Enum-For-Unity
A Scriptable Object based id drawer which mimics enum behaviour prodiving flexibility for extending enum values without code recompilation.
UnityCustomAnimationTrackDrawer
A simple property drawer which draws an animation track according to the data fed.
foundations_aarthificial
Source Code for Solomon's Link
InstacelessUnityEvents
An instanceless delegate binder which lets you assign function in editor without requiring instance at the time and providing ability to late initialize the event with target invoker.
InstanceTracker
An alternative to Singleton which supports promoting single or multiple instances at global scope without the need to follow complex DI pathways.
InterfaceDrawer
Inspector Interface Injector Easily Inject interface instances from inspector with type validation and drag and drop functionality.
PythonVideoEncoder
Server side module to encode images into video made in python. Uses ffmpeg.
realtime-server
A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo
RuntimeDeviceIdentifier-NewInputSystem
A Runtime device identifier which subscribes to OnInputAction and tries to identify devices based on defined classification. With cached approach the resolve is instantaneous and doesnt affect frame time even a bit
Tavernlight_Test
The repo contains submissions for Tavernlight Studio interview Tests.
UnityTutorials-UnitTesting
The code for a short tutorial on how to implement basic unit testing in Unity/C# using the Unity Test Framework (in text or video format)!
TinyRPC
A minimalist network framework for Unity, implemented using TCP + JsonUtility + Task, supporting RPC and regular message sending/receiving. Managed using UPM.理,对项目文件 0 侵入,A minimalist network framework implemented using TCP + JsonUtility + Task, supporting RPC and regular message communication for Unity zero intrusion into project files.
wukong
wukong is a high-performance C++ game server framework
YondaimeCDS
YondaimeCDS: An AssetBundle based lightweight content delivery system using async.
YondaimeFramework
A component caching framework with DI capabilities for Unity.