Ronak Machchhar (HokageMinato)

HokageMinato

Geek Repo

Company:TheAppGuruz

Location:Rajkot, Gujarat, India

Home Page:ronakmachhar3

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Ronak Machchhar's repositories

RoyalMatchClone

A practice project to replicate match-3 gameplay similar to Royal Match made with unity.

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SerializedTuplesForUnity

Serialized Tuples allow you to create data objects with any type combinations you desire. It also allowes you to decorate each tuple with customized name for accessibility in inspector.

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Scriptable-Enum-For-Unity

A Scriptable Object based id drawer which mimics enum behaviour prodiving flexibility for extending enum values without code recompilation.

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UnityCustomAnimationTrackDrawer

A simple property drawer which draws an animation track according to the data fed.

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foundations_aarthificial

Source Code for Solomon's Link

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InstacelessUnityEvents

An instanceless delegate binder which lets you assign function in editor without requiring instance at the time and providing ability to late initialize the event with target invoker.

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InstanceTracker

An alternative to Singleton which supports promoting single or multiple instances at global scope without the need to follow complex DI pathways.

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InterfaceDrawer

Inspector Interface Injector Easily Inject interface instances from inspector with type validation and drag and drop functionality.

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realtime-server

A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo

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RuntimeDeviceIdentifier-NewInputSystem

A Runtime device identifier which subscribes to OnInputAction and tries to identify devices based on defined classification. With cached approach the resolve is instantaneous and doesnt affect frame time even a bit

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Tavernlight_Test

The repo contains submissions for Tavernlight Studio interview Tests.

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UnityTutorials-UnitTesting

The code for a short tutorial on how to implement basic unit testing in Unity/C# using the Unity Test Framework (in text or video format)!

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wukong

wukong is a high-performance C++ game server framework

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YondaimeCDS

YondaimeCDS: An AssetBundle based lightweight content delivery system using async.

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YondaimeFramework

A component caching framework with DI capabilities for Unity.

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