Jack Hodge's repositories
boidsAlgorithm
A Boids Flocking Algorithm created for a real-time-strategy game entailing zombies! Once again created for the godot engine. Entails both a flocking algorithm and raycast-based obstacle avoidance method. Please note: this version is not as optimized as the one used in my highly-classified version used in the actual game!
AI_Company_Analysis
Scrapes the web, Feeds an AI Model, and Displays company sentiment via a Swing GUI.
Lyric-Word-Graph
Enter a song/artist and this will scrape the web and graph the most common words in the song! (Created in a one-day challenge)
simple-mongodb-flask-notetaking-app
Created in haste for school. Used MongoDB and Flask as a backend. This is my first time trying to use JQuery.
java-particle-simulation
Simple Swing Simulation of Repulsive Particles
SimpleSpringWebsite
Simple Spring website allowing Users to access a locally hosted SQL Database
eaglercraft-plugins
Bukkit and EaglercraftBungee plugins compatible with Eaglercraft
MIT-Intro-To-Algorithms-6.006
Applied concepts from MIT OCW 6.006 in Java
PythonPID
Simple PID algorithm w/external forces.
toshibaSolution
solution to tobisha
trashPickingRobot
Cleaning the world, one blue piece of trash at a time. Yes, it only cleans blue trash: it takes less work to program SLAM for.