hjgqx996 / esp32-javascript

"Lightweight" JS interpreter for ESP32. Provides JS-based eventloop implementation and native asynchronous network and timer functions.

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esp32-javascript

"Lightweight" JS interpreter for ESP32. Provides JS-based eventloop implementation and native asynchronous network and timer functions. Because of the limited memory on ESP32-WROOM modules, the full functionality is currently only realizable on ESP32-WROVER and ESP32-S2-WROVER modules, that came with at least 2MB integrated SPIRAM.

Content

Getting started

API

Compatibility

Getting started

Prerequisites

Install esp-idf 4.2 on your system.

First install

Clone esp32-javascript inside your esp directory (normally ~/esp):

    cd ~/esp
    git clone https://github.com/pepe79/esp32-javascript.git

Change into ~/esp/esp32-javascript

    cd ~/esp/esp32-javascript

Maybe you want to change the BOARD_VARIANT in the ./CMakeLists.txt file for the integrated arduino-esp32 bindings.

First build the project with

    #for ESP32 devices
    idf.py build

    #for ESP32-S2 devices
    idf.py -DIDF_TARGET=esp32s2 build

Connect your ESP32 Dev Board via USB and run

    idf.py flash monitor

Use the keyboard shortcut AltGr + ] to leave serial monitor.

Now you have installed the pre-configured boot script.

If this is your first install, your onboard LED should blink now. Blinking signals that your board has started a soft ap with the ssid "esp32". With your mobile or desktop connect to the WLAN SSID "esp32" and open http://192.168.4.1/setup (if you have not changed the default credentials your username / password is esp32 / esp32 ). You can change the default password in firmware-config.ts by changing the value of key password.

On the Setup page you can configure your WLAN settings and an URL to download your JS main script from.

Please note that the script, does not need to have a main function, because its evaluated entirely. That means, to print out "Hello World", you only have to include one line in your script on the webserver:

console.log("Hello world!");

C/C++bindings

If you need to create your own C/C++ bindings for your JS code, this are the steps to perform:

  1. Create a file named project.cpp in the ./main directory
  2. Implement the esp32_javascript_main callback function inside this project.ccp:
   #include "esp32-javascript.h"

   extern void esp32_javascript_main(duk_context *ctx)
   {
     // do your own duktape bindings here
   }

See Duktape Programmer's Guide for more information regarding Duktape bindings.

If you need more than this, you can create your own esp-idf component below ./components. Then delegate the esp32_javascript_main function to this component. Additionally you have to set your component name in the top level ./CMakeLists.txt. Refer to the documentation next to the setting ESP32_JS_PROJECT_NAME. See ESP Build System for information on how to create a component with the esp-idf build system.

Clean

You can clean the project by executing

    idf.py fullclean

If you want to use all the esp32-javascript defaults for your sdkconfig. Remove ./sdkconfig file. This file will be recreated the next build with all the defaults.

Factory reset

You can erase the persistent flash memory, which will be equivalent to a factory reset, by executing

    idf.py erase_flash

Compatibility

Device Requirements

  • Supported chips ESP32 and ESP32-S2
  • 2 MB Minimum Flash Size
  • 2 MB Minimum external SPI RAM (WROVER)

ESP-IDF

Version Compatible
4.2 ✔️1
4.2.1 ✔️1

API

API documentation

Update docs

Update documentation by executing

    npm run doc

License

See source files.

Footnotes

  1. SSL client connections currently not working properly for ESP32-S2 devices due to esp-idf bug in 4.2.x: https://github.com/espressif/esp-idf/pull/6998 , but can be fixed manually (see changes in PR). 2

About

"Lightweight" JS interpreter for ESP32. Provides JS-based eventloop implementation and native asynchronous network and timer functions.

License:MIT License


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