hiroakioishi / UnityImageEffects

Post Processing Effects for Unity

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UnityImageEffects

Post Processing Effects for Unity

screenShot

・Anaglyph
・BrokenPixelsort2
・CMYKHalftone
・CartoonVideo
・CelShaderish
・CircularDupulication
・CubicLensDistortion
・EMInterference
・EdgeFilter
・EvilRay
・GIFify
・GodRay
・HeartBlend
・HorizontalBlur
・InverseColor
・JuliaFreak
・Knitted
・MicroprismMosaic
・Miller
・MoneyFilter
・MrsScary
・NoiseFilter
・PaletteQuantizationAndDithering
・Pixelate
・RGBDisplay
・ScanlineOffsetBlur
・TrianglePostProcessing
・ZoomOut

References

・Anaglyph
・BrokenPixelsort2
https://www.shadertoy.com/view/MtfSRn
・CMYKHalftone
https://github.com/stackgl/glsl-halftone
・CartoonVideo
https://www.shadertoy.com/view/ldl3WM
・CelShaderish
https://www.shadertoy.com/view/ld2XWD
・CircularDupulication
・CubicLensDistortion
https://www.shadertoy.com/view/4lSGRw
・EMInterference
https://www.shadertoy.com/view/lsXSWl
・EdgeFilter
・EvilRay, GodRay
https://www.shadertoy.com/view/llS3WG
・GIFify
https://www.shadertoy.com/view/Mll3Df
・HeartBlend
https://www.shadertoy.com/view/MlB3zw
・HorizontalBlur
・InverseColor
・JuliaFreak
https://www.shadertoy.com/view/XdXXzX
・Knitted
https://www.shadertoy.com/view/4ts3zM
・MicroprismMosaic
https://www.shadertoy.com/view/4tj3DD
・Miller
・MoneyFilter
https://www.shadertoy.com/view/XlsXDN
・MrsScary
https://www.shadertoy.com/view/ldB3Dh
・NoiseFilter
・PaletteQuantizationAndDithering
https://www.shadertoy.com/view/4ddGWr
・Pixelate
https://www.shadertoy.com/view/MslXRl
・RGBDisplay
https://www.shadertoy.com/view/4dX3DM
・ScanlineOffsetBlur
・TrianglePostProcessing
https://www.shadertoy.com/view/ls2SDG
・ZoomOut

License

This Unity project is licensed under the Attribution-NonCommercial-ShareAlike 3.0 Unported License: http://creativecommons.org/licenses/by-nc-sa/3.0/deed.ja

Halftone effect is port of glsl-halftone, which is MIT.
BrokenPixelsort2, CartoonVideo, CelShaderish, CubicLensDistortion, EMInterference, EvilRay, GodRay, GIFify, HeartBlend, JuliaFreak, Knitted, MicroprismMosaic, MoneyFilter, MrsScary, PaletteQuantizationAndDithering, Pixelate, RGBDisplay, TrianglePostProcessing are port of glsl shader demo in Shadertoy. which are licensed by CC BY-NC-SA 3.0.
Some codes uses Ashima's glsl-noise, which is MIT.

About

Post Processing Effects for Unity


Languages

Language:ShaderLab 48.5%Language:C# 27.9%Language:GLSL 13.5%Language:HLSL 10.1%