hippocoder's repositories

Kitbashery-Improved-Mesh-Combiner

An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.

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BakerBoy

A single-component universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

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blog-code

code from blog posts

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dotsnav

A fully dynamic planar navmesh Unity package supporting agents of any size

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EpicOnlineTransport

A Transport for Mirror using Epic Online Services

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GlowingQuad

Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3 (FlareDeform).

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GPUInstance

Instancing & Animation library for Unity3D

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Graphics

Unity Graphics - Including Scriptable Render Pipeline

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HDRP-Custom-Passes

A bunch of custom passes made for HDRP

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HexTexFork

An implementation of HexTile tiling within Unreal Engine

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Kitbashery

Official repository for Kitbashery a desktop application for managing 3D kitbashing libraries. Made in Unity.

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MeshSimplification

Simplify meshes following a grid

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MoonAndEarth

Moon and Earth assets for Unity

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qbGradient

qbGradient is a simple C++ implementation of the gradient descent method for numerical optimization, intended to demonstrate the principles of the method for educational purposes.

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SG-HDRP-Lit

Shadergraph version of the HDRP/Lit shader.

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sharpkeys

SharpKeys is a utility that manages a Registry key that allows Windows to remap one key to any other key.

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SkinnedMeshDecals

An example of rendering decals on SkinnedMesh Renderers in Unity.

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unity-dithered-transparency-shader

Unity material and shader for applying clipped, dithered transparency

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Unity-Mesh-Importer

Unity Mesh Importer is a utility that applies modifiers to its meshes at the time of importing a 3d model.

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Unity-Mesh-Info

A simple mesh data viewer for Unity.

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unity-navgen

Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc

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unity-shaders

A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨

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Unity-URP-SmokeLighting

Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken

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unity-utils

A set of single script utils used throughout my projects

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UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

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URP-ScreenSpaceCavity

Blender Cavity Effect for Unity

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volsample

Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.

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VolumetricMaterialTest

Test project for the volumetric material feature in Unity 2022.2

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WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

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ZString

Zero Allocation StringBuilder for .NET Core and Unity.

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