hippocoder's repositories
Kitbashery-Improved-Mesh-Combiner
An alternative to Unity's built-in mesh combiner. Built for Kitbashery. Combiner welds vertices and packs UVs.
BakerBoy
A single-component universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
blog-code
code from blog posts
dotsnav
A fully dynamic planar navmesh Unity package supporting agents of any size
EpicOnlineTransport
A Transport for Mirror using Epic Online Services
GlowingQuad
Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3 (FlareDeform).
GPUInstance
Instancing & Animation library for Unity3D
Graphics
Unity Graphics - Including Scriptable Render Pipeline
HDRP-Custom-Passes
A bunch of custom passes made for HDRP
HexTexFork
An implementation of HexTile tiling within Unreal Engine
Kitbashery
Official repository for Kitbashery a desktop application for managing 3D kitbashing libraries. Made in Unity.
MeshSimplification
Simplify meshes following a grid
MoonAndEarth
Moon and Earth assets for Unity
qbGradient
qbGradient is a simple C++ implementation of the gradient descent method for numerical optimization, intended to demonstrate the principles of the method for educational purposes.
SG-HDRP-Lit
Shadergraph version of the HDRP/Lit shader.
sharpkeys
SharpKeys is a utility that manages a Registry key that allows Windows to remap one key to any other key.
SkinnedMeshDecals
An example of rendering decals on SkinnedMesh Renderers in Unity.
unity-dithered-transparency-shader
Unity material and shader for applying clipped, dithered transparency
Unity-Mesh-Importer
Unity Mesh Importer is a utility that applies modifiers to its meshes at the time of importing a 3d model.
Unity-Mesh-Info
A simple mesh data viewer for Unity.
unity-navgen
Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc
unity-shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Unity-URP-SmokeLighting
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
unity-utils
A set of single script utils used throughout my projects
UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
URP-ScreenSpaceCavity
Blender Cavity Effect for Unity
volsample
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
VolumetricMaterialTest
Test project for the volumetric material feature in Unity 2022.2
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
ZString
Zero Allocation StringBuilder for .NET Core and Unity.