hiive's repositories
hiivemdptoolbox
Markov Decision Process (MDP) Toolbox for Python
Medieval-Map-Generation
A medieval city generator with several constraints made with Python. Full generation and visualisation with different parameters.
audiobook_combiner
Python script to combine multi-part audiobooks into one file with associated metadata
DiceRoller
Extensible and well-documented dice roller with a robust set of features. Excellent for play-by-post forums, virtual tabletops, or for integrating into character sheets or encounter managers.
Edgar-DotNet
Configurable procedural layout generator
grammars-v4
Grammars written for ANTLR v4; expectation that the grammars are free of actions.
MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
MarkupConverter
This sample shows how to convert from HTML to RTF, RTF to HTML, XAML to HTML and HTML to XAML.
MonoGame
One framework for creating powerful cross-platform games.
MonoGame-Samples
All the Samples that work with MonoGame
muzero-general
MuZero
pytorch-CycleGAN-and-pix2pix
Image-to-Image Translation in PyTorch
Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time
remotely-save
Yet another unofficial Obsidian plugin allowing users to synchronize notes between local device and the cloud service. Supports S3, Dropbox, OneDrive, webdav.
RogueSharp
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
simple-graph
This is a simple graph database in SQLite, inspired by "SQLite as a document database"
TextMateSharp
A port of tm4e to bring TextMate grammars to dotnet ecosystem
voxel-engine
This is my voxel engine
Watermark-Removal-Pytorch
🔥 CNN for Watermark Removal using Deep Image Prior with Pytorch 🔥.
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
world-engine
A highly customizable dotnet core library that procedurally generates tile-based fictional worlds.
worldengine
World generator using simulation of plates, rain shadow, erosion, etc.
zx-next-dev-guide
Guide for ZX Spectrum Next assembler developer. Available as free to download PDF from releases page, or printed coil bound book at https://bit.ly/zx-next-assembler-dev-guide
zxnext_layer2
C layer 2 screen API for Sinclair ZX Spectrum Next
zxnext_sprite
C hardware sprite API for Sinclair ZX Spectrum Next