Hendrik's repositories
depth_to_mesh
Python tool to convert a depth map into a triangle mesh
GLFW-Wrapper
C++ wrapper for GLFW
BugTracker
First web dev adventures
chippers
Chip-8 emulator in Rust
co-fusion
Co-Fusion: Real-time Segmentation, Tracking and Fusion of Multiple Objects
ElasticFusion
Real-time dense visual SLAM system
ezboard
Quick and dirty tensorboard replacement during prototyping
kontsuba
Converts scenes in (hopefully all) common 3D model formats into a Mitsuba 3 compatible description
splat_renderer
Simple tool for rendering point clouds with known normals and point sizes
walnut
Raytracing in Rust
glumpy
Python+Numpy+OpenGL: fast, scalable and beautiful scientific visualization
learn_prox_ops
Implementation of Learning Proximal Operators: Using Denoising Networks for Regularizing Inverse Imaging Problems
maskfusion
MaskFusion: Real-Time Recognition, Tracking and Reconstruction of Multiple Moving Objects
mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
npbg
Neural Point-Based Graphics
Pangolin
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
pycuda
CUDA integration for Python, plus shiny features
pytorch
Tensors and Dynamic neural networks in Python with strong GPU acceleration
pytorch3d
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
staking-launchpad
The deposit launchpad for staking on Ethereum 🦏
task_driven_sensors
The official repository for "Task Driven Sensor Layouts - Joint Optimization of Pixel Layout and Network Parameters"