A simple First Person Dungeon Demo for Godot Engine.
The Dungeon-Making process is pretty much modifying the already existing dungeon with the GridMap node - you can replace every Wall, Door and Key in this way. Just remember to change the size of the dungeon on the Root Script!
Fog effect, preferably using a shader.As it works right now (v.2.1), the Fog Effect included on WorldEnvironment node is somewhat clunky to use, and there is little to none documentation about it. Instead, I used a OmniLight node on the player to create the visual limitation on the scene.An automatic way to create the floor and the ceiling, without setting up the quad above and below the dungeon.
- 20/12/2016: Added OmniLight to player; Ceiling and Floor are now generated by script.