hellozjj's repositories

ActiveRagdollStyleTransfer

Research into locomotion style transfer with Active Ragdolls (using MarathonEnvs +ml_agents)

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AI4Animation

Bringing Characters to Life with Computer Brains in Unity

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AMP_for_hardware

Code for "Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions"

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Bandai-Namco-Research-Motiondataset

This repository provides motion datasets collected by Bandai Namco Research Inc

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caffe

Caffe: a fast open framework for deep learning.

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character-motion-vaes

Character Controllers using Motion VAEs

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contact-human-dynamics

Code for ECCV 2020 paper "Contacts and Human Dynamics from Monocular Video".

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DeepMimic

Motion imitation with deep reinforcement learning.

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DeepMimic_mujoco

DeepMimic Mujoco version; Python only; No Bullet, No C++

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ganimator

A motion generation model learned from a single example [SIGGRAPH 2022]

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gym

A toolkit for developing and comparing reinforcement learning algorithms.

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hmr

Project page for End-to-end Recovery of Human Shape and Pose

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media-source-extract

MediaSource 视频提取教程

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motion-diffusion-model

The official PyTorch implementation of the paper "Human Motion Diffusion Model"

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Motion-Matching

Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"

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motion_reconstruction

Motion Reconstruction Code and Data for Skills from Videos (SFV)

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openbiomechanics

The open source initiative for anonymized, elite-level athletic motion capture data. Run by Driveline Baseball.

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openpose

OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation

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ParameterizedMotion

Author's implementation of Learning a Family of Motor Skills from a Single Motion Clip (SIGGRAPH 2021 Technical Paper)

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PFNN

Phase-Functioned Neural Networks for Character Control

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PhysicsVAE

Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)

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recvis-project

Project for the course "Object recognition and computer vision"

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RuntimeRetargeting

Two methods to do humanoid animation retargeting during runtime in Unity

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SamCon

Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").

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spacetimeBounds

code for *Learning and Exploring Motor Skills with Spacetime Bounds*

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stb

stb single-file public domain libraries for C/C++

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TimeChamber

A Massively Parallel Large Scale Self-Play Framework

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video2bvh

Extracts human motion in video and save it as bvh mocap file.

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video_to_bvh

Convert human motion from video to .bvh

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