Pewpew is a simple 2D platformer with minimalistic styles
latest video updates visit: PewPew Devlogs
- Drew a 8x8 sprite for Player character
- Drew a 16x16 basic tilesheet
- Added basic character input functionalities
- Added basic character animations
- Player now have basic shooting ability
- Added basic collisions and cleanup
- Added "Spidermine" enemy
- Added basic collisions and ledge detection for the enemy
- Enemy has two stances: "Patrol" and "Attack"
- Added "Attack", "Patrol" and "Death" animations
- Added "Spidermine" "Explode" ability
- Enemy gets aggravated by shooting from behind
- Player and enemies has HP and can receive damage now
- Added a basic Camera
- Implemented a reusable HUD with HP, Armor and Ammo
- Used Singleton pattern for the Player
- Wired the player global variables to the HUD
- HUD color changes when numbers are low
- Implemented HP bars for enemies
- HP bars change colors depending on the enemy hp
- HP bars pulse when enemy hp is low
- Added player death animation
- Drew a new Tilemap for a parallax layer
- Implemented parallax effect via CanvasLayers
- Wrote a simple blur shader to defocus the midground
- Added several Tilemaps as Parallax layers via CanvasLayers
- Created Sky, clouds and mountains in Piskel
- Added them as parallax kayers
- Created a new enemy in Piskel
- Player now pulses in red color when damaged
- Introducing a new enemy: "Observer"
- Added Move, Attack and Death animations of Observer
- Added a bullet projectile for the new enemy
- Todo: Enemy partially operational as the bullets still don't damage the player
- "Observer" tank is now fully functional
- Added Armor and HP bars
- Synced fire effect to the attack animation
- Drew a weaker enemy in Piskel