It's snake, but written in ๐ blazingly fast ๐ ๐ rust ๐, using the ๐ blazingly fast ๐ macroquad crate.
I made this game as part of my conversion to the crab cult. I think I have a fairly good grasp on the basics now, so yay for that.
Running this project is simple, cargo run
should just do it. All praise the almighty Crab for
this amazing gift of a build system.
After this simple thingy, I plan on making some more complicated things in Rust. I love it so far, but I need to learn a bit more... Though I should probably note that making snake in Rust felt a lot easier than it was in C++. Maybe that's because Rust is a cleaner language overall, or maybe because SDL2 is a lot messier to use in C++ than macroquad is in Rust. Maybe a bit of both.