Justin Hawkwood's repositories
BotW-ToonShader
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
CollisionSoundFramework
Collision Sound Framework for Unity, extracted from NewtonVR
FBXRH_TheOrb
The Orb app for Facebook XR Hackathon
godot-xr-dungeon-template
Fork of Godot XR Template to make a simple dungeon game
handtracking
Building a Real-time Hand-Detector using Neural Networks (SSD) on Tensorflow
HandTrackingGestureRecorder
Unity script to record any gesture with your own hands
HeadphoneMotion
Unity plugin for Apple Headphone Motion API.
HPTK
Hand Physics Toolkit
MiBand-Connector
Android Library to connect the app with a Xiaomi Mi Band 3 using the BLE
openwindesheart
OpenWindesheart is a library used for scanning, connecting and getting data from activity-trackers using bluetooth.
Parse-SDK-dotNET
Parse SDK for .NET, Xamarin, Unity.
Punchkeyboard
Punchkeyboard is an open-source keyboard for virtual reality, enhanced with autocomplete and next word prediction functionality for a swift typing experience.
RealTimePainting
A Unity project that shows how to paint into any Mesh texture in Real-Time.
SmoothScroll
An addon, made for Godot that adds a SmoothScrollContainer.
StringyDropdown
Unity classes for a dropdown drawer using a scriptable object as the datasource
svgimporter
Unity plugin for importing SVG graphics in to Unity
tf-lite-unity-sample
TensorFlow Lite Samples on Unity
Tilia.CameraRigs.SpatialSimulator.Unity
A camera rig prefab that simulates spatial hardware for the Unity software
unity-webxr-export
Develop and export WebXR experiences using Unity WebGL
UnityMeshSimplifier
I decided to implement part of the original quadrics error metric method. My goal is to create a heap of collapsing edge keyed by decreasing quadrics error metric. I have plans to change some aspects of the algorithm to improve the quality of the resulting simplified mesh when the reduction ratio is high and the number of triangles is low.
UnitySkinnedMeshSlicer_3A
Concise basic functions for slice skinned mesh in Unity3D; Accurately, Alternately, Asynchronously ; )
UniversalOceanShaderGraph
Universal Ocean Shader Graph
UniversalRP-VR-MosaicShader
UniversalRP Single Pass VR Mosaic Shader Graph
VRTK_V3
A collection of useful scripts and prefabs for building SteamVR titles in Unity 5
Zinnia.Unity
A collection of design patterns for solving common problems.