Palette is a casual single-player game which goal is to paint as long as possible without colliding with obstacles, which are colorful hexagon blocks. This game operate on mobiles and tablet, preferably Android.
Palette is built using Unity 2018.3.1f1
Palette allows the users to
- Draw the painttrail with their fingers
- Acquire powerups to change the painttrail's color, slow the speed of the game and change the size of the painttrail
- Save new high score
- Mute and change the volume of background music and SFX
Menu scene
Gameplay scene
Setting, tutorial and credit scene
Gameover scene
This project is licensed under the MIT License
Copyright (c) 2019 Thu Nguyen, Trang Tran and Tate Shumaker
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.