"We all die. The goal isn't to live forever. The goal is to create something that will." Chuck Palahniuk
Intro
Ancient Beast is a turn based strategy indie game project, played online against other people, featuring a wide variety of creatures to acquire, putting them to use in order to defeat your opponents. This project was carefully designed to be easy to learn, fun to play and hard to master. We hope you'll enjoy it!
Roadmap
We're working hard on next version, 0.4, codenamed Bounty Hunter
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What we're aiming for are the following:
- 3 new playable creatures
- 3 new epic sound tracks
- one new combat location
- revamping some abilities
- balancing creatures stats
- sound effects for actions
- sprites for ranged attacks
- initial translation support
- many user interface tweaks
- lots of usability enhancements
- a ton of bug fixes all around
- partial code base restructuring
- development workflow improvements
- more project lore & documentation
You can check it out via our auto-deployed Heroku build: https://ancientbeast-beta.herokuapp.com [ Unstable! ]
Contribute
You can help out the project by just โ
starring this repository from the upper right corner and also by pinning it to your profile.
If you wish to set-up a local copy of the game in order to patch it, go read the "CONTRIBUTING.md" file from this repository.
There are more ways in which you can help out this project, check out the "Make Your Contribution" guide to get things going!
Contributors
This project exists thanks to all the people who contribute. [Contribute].
Backers
Thank you to all our backers!
Sponsors
Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [Become a sponsor]
License
Ancient Beast name and logo are trademarks of Freezing Moon. Respect the developers and their work! |
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CC-BY-SA 3.0: Artwork and audio can be remixed and shared under the same license, provided you credit and link the project, as well as the author(s) of the respective works. |
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AGPL 3.0: The codebase or parts of it can be remixed and shared under the same license, provided you credit and link the project. |
Tools
The project is developed with the use of free open source cross platform applications and freeware services.
Mega comes in very handy when working on the game assets collaboratively, while GitHub handles the code part and stores the final assets. Art contributions can be made as well in our deviantArt group. Drop by our Discord chat and be a part of the community!
Blender is being used for creating most of the assets, such as combat locations, creatures and their own animations, which are rendered into sprites that are usually made into sprite-sheets using our Spritify add-on, as well as for many other tasks.
Krita, Gimp and MyPaint are useful for concept art, while Inkscape is useful for creating the vector creature ability icons.