harry-cpp / UbiBelPMF_2021

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Dagger

A fully-featured, modern game engine made for educational purposes.

Features

  • Dagger is data-driven and event-based.
  • Dagger is extremely modular.
  • Dagger is clear and clearly educational.

Setting up the development environment

Resources

Any kind of data used by engine that is not source code is considered a resource. Root directory for resources is data\ and so all references to resoruces begin there. For example, if you want to get a texture (from data\textures) you would use textures\mytexture.png instead data\textures\mytexture.png.

Rights and Reservations

Dagger is made as a part of Ubisoft Belgrade's game development course. All rights reserved.

About


Languages

Language:C# 71.3%Language:C++ 19.5%Language:C 9.0%Language:Meson 0.1%Language:GLSL 0.1%Language:HTML 0.0%Language:Batchfile 0.0%