harness-community / sse

Fork of `r3labs/sse`: Server Sent Events server and client for Golang

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Harness fork of r3labs/sse

SSE - Server Sent Events Client/Server Library for Go

Fork Synopsis

Currently, the main difference between this and the original is that that new lines \n are forwarded from the library to the application. This is because our SSE server sends heartbeat events in this format.

The original library does not forward events without event , data etc. so the heartbeat mechanism could not be used by our Feature Flags Golang SDK.

We should aim to keep this fork in sync with the original as much as possible. This should not be too much of a burden, considering the code diff is small.

Synopsis

SSE is a client/server implementation for Server Sent Events for Golang.

Build status

  • Master: CircleCI  Master

Quick start

To install:

go get github.com/r3labs/sse/v2

To Test:

$ make deps
$ make test

Example Server

There are two parts of the server. It is comprised of the message scheduler and a http handler function. The messaging system is started when running:

func main() {
	server := sse.New()
}

To add a stream to this handler:

func main() {
	server := sse.New()
	server.CreateStream("messages")
}

This creates a new stream inside of the scheduler. Seeing as there are no consumers, publishing a message to this channel will do nothing. Clients can connect to this stream once the http handler is started by specifying stream as a url parameter, like so:

http://server/events?stream=messages

In order to start the http server:

func main() {
	server := sse.New()

	// Create a new Mux and set the handler
	mux := http.NewServeMux()
	mux.HandleFunc("/events", server.ServeHTTP)

	http.ListenAndServe(":8080", mux)
}

To publish messages to a stream:

func main() {
	server := sse.New()

	// Publish a payload to the stream
	server.Publish("messages", &sse.Event{
		Data: []byte("ping"),
	})
}

Please note there must be a stream with the name you specify and there must be subscribers to that stream

A way to detect disconnected clients:

func main() {
	server := sse.New()

	mux := http.NewServeMux()
	mux.HandleFunc("/events", func(w http.ResponseWriter, r *http.Request) {
		go func() {
			// Received Browser Disconnection
			<-r.Context().Done()
			println("The client is disconnected here")
			return
		}()

		server.ServeHTTP(w, r)
	})

	http.ListenAndServe(":8080", mux)
}

Example Client

The client exposes a way to connect to an SSE server. The client can also handle multiple events under the same url.

To create a new client:

func main() {
	client := sse.NewClient("http://server/events")
}

To subscribe to an event stream, please use the Subscribe function. This accepts the name of the stream and a handler function:

func main() {
	client := sse.NewClient("http://server/events")

	client.Subscribe("messages", func(msg *sse.Event) {
		// Got some data!
		fmt.Println(msg.Data)
	})
}

Please note that this function will block the current thread. You can run this function in a go routine.

If you wish to have events sent to a channel, you can use SubscribeChan:

func main() {
	events := make(chan *sse.Event)

	client := sse.NewClient("http://server/events")
	client.SubscribeChan("messages", events)
}

HTTP client parameters

To add additional parameters to the http client, such as disabling ssl verification for self signed certs, you can override the http client or update its options:

func main() {
	client := sse.NewClient("http://server/events")
	client.Connection.Transport =  &http.Transport{
		TLSClientConfig: &tls.Config{InsecureSkipVerify: true},
	}
}

URL query parameters

To set custom query parameters on the client or disable the stream parameter altogether:

func main() {
	client := sse.NewClient("http://server/events?search=example")

	client.SubscribeRaw(func(msg *sse.Event) {
		// Got some data!
		fmt.Println(msg.Data)
	})
}

Contributing

Please read through our contributing guidelines. Included are directions for opening issues, coding standards, and notes on development.

Moreover, if your pull request contains patches or features, you must include relevant unit tests.

Versioning

For transparency into our release cycle and in striving to maintain backward compatibility, this project is maintained under the Semantic Versioning guidelines.

Copyright and License

Code and documentation copyright since 2015 r3labs.io authors.

Code released under the Mozilla Public License Version 2.0.

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Fork of `r3labs/sse`: Server Sent Events server and client for Golang

License:Mozilla Public License 2.0


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