Yong Zhang's starred repositories
FlaxEngine
Flax Engine – multi-platform 3D game engine
SuiteSparse
The official SuiteSparse library: a suite of sparse matrix algorithms authored or co-authored by Tim Davis, Texas A&M University.
Automatic-DynamicBone
unity bone cloth spring system,base by jobs
Mesh-processing-library
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
AI-Math-Notes
Open Source AI Math Notes
MotionMatching
road to next-gen animation.
ShaderLibrary
希望开源能够帮到所有人
SelfTalk_release
This is the official source for our ACM MM 2023 paper "SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Faces""
Dual-Contouring
Dual Contoruing implemented in C++
Avatar-generation-3DRW2019-
This is the source code of our 3DRW 2019 paper
PoppingDetection
Original implementation of the Popping Detection method from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"