Yong Zhang (happyerik)

happyerik

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Location:Hangzhou

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Yong Zhang's starred repositories

vcpkg

C++ Library Manager for Windows, Linux, and MacOS

lama

🦙 LaMa Image Inpainting, Resolution-robust Large Mask Inpainting with Fourier Convolutions, WACV 2022

Language:Jupyter NotebookLicense:Apache-2.0Stargazers:7928Issues:84Issues:253

FlaxEngine

Flax Engine – multi-platform 3D game engine

Language:C#License:NOASSERTIONStargazers:5743Issues:115Issues:1671

IC-Light

More relighting!

Language:PythonLicense:Apache-2.0Stargazers:4985Issues:47Issues:82

flann

Fast Library for Approximate Nearest Neighbors

Language:C++License:NOASSERTIONStargazers:2235Issues:79Issues:364

nanoflann

nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees

Language:C++License:NOASSERTIONStargazers:2219Issues:85Issues:155

lapack

LAPACK development repository

Language:FortranLicense:NOASSERTIONStargazers:1494Issues:65Issues:429

pear-rec

pear-rec is a free and open-source cross platform software for recording, recording, and taking screenshots

Language:TypeScriptLicense:Apache-2.0Stargazers:1157Issues:11Issues:43

SuiteSparse

The official SuiteSparse library: a suite of sparse matrix algorithms authored or co-authored by Tim Davis, Texas A&M University.

Language:CLicense:NOASSERTIONStargazers:1153Issues:35Issues:255

Automatic-DynamicBone

unity bone cloth spring system,base by jobs

Language:C#License:MITStargazers:1097Issues:29Issues:37

LWGUI

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

Language:C#License:MITStargazers:902Issues:15Issues:30

laigter

Laigter: automatic normal map generator for sprites!

Language:C++License:GPL-3.0Stargazers:875Issues:15Issues:66

Mesh-processing-library

C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)

Language:C++License:MITStargazers:711Issues:34Issues:1

Gaia

Gaia Physics Engine

Language:TerraLicense:Apache-2.0Stargazers:590Issues:20Issues:11

driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline.

Language:C#License:MITStargazers:577Issues:11Issues:19

RaDe-GS

RaDe-GS: Rasterizing Depth in Gaussian Splatting

Language:C++License:NOASSERTIONStargazers:463Issues:35Issues:56

AI-Math-Notes

Open Source AI Math Notes

Language:PythonLicense:MITStargazers:462Issues:3Issues:1

MotionMatching

road to next-gen animation.

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ShaderLibrary

希望开源能够帮到所有人

Language:C#License:CC0-1.0Stargazers:370Issues:4Issues:2

c3dgs

Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis

Language:PythonLicense:NOASSERTIONStargazers:277Issues:9Issues:13

mgear4

mGear v.4.x.x (python 3 ready) https://mgear4.readthedocs.io

Language:PythonLicense:MITStargazers:267Issues:25Issues:301

Rip-NeRF

Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids

Language:PythonLicense:MITStargazers:137Issues:4Issues:3

fastnoise

Filter-adapted Spatiotemporal Sampling for Real-Time Rendering

Language:C++License:BSD-3-ClauseStargazers:135Issues:7Issues:1

SelfTalk_release

This is the official source for our ACM MM 2023 paper "SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Faces""

Language:MATLABLicense:NOASSERTIONStargazers:125Issues:9Issues:10

nbvh

Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)

Language:C++License:MITStargazers:110Issues:3Issues:4

3DGS-DR

3D Gaussian Splatting with Deferred Reflection

Dual-Contouring

Dual Contoruing implemented in C++

Avatar-generation-3DRW2019-

This is the source code of our 3DRW 2019 paper

PoppingDetection

Original implementation of the Popping Detection method from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

Language:PythonLicense:MITStargazers:4Issues:4Issues:0