happy-turtle / oit-unity

Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists

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Stability issues in editor

happy-turtle opened this issue · comments

I am getting a lot of crashes due to Failed to create D3D11 swapchain due to device reset/removed. As far as I recognize, this is mostly related to rendering in the Scene view. Not sure yet what the issue here is though.

Will drop support for the ImageEffect component with the next version. Crashes are mostly happening for the legacy ImageEffect. Any further issues with the other implementations will need more specific reproductions.