Hans Peter Arnt's starred repositories
monocle-engine
Mirror of Maddy Thorson's C# Game Engine. "A MonoGame C# game engine! Based on the TowerFall Ascension core engine code."
fmodex-dotnet
.NET binding for FMOD audio library
slackjeff.github.io
Website
hlsdk-portable
Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
UnityCsReference
Unity C# reference source code.
XNAGameStudio
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
ecsrx.monogame
Monogame flavoured EcsRx setup and implementations
Spritesheet
Simple helper for creating sprite based animations for Monogame.
RpgBattleSimulator
A small rpg battle simulator
TiledMapImporter
A C# library for using custom maps made with the Tiled Map Editor in MonoGame/Xna.
SuperMarioBros3-Monogame
A Monogame reimplementation of Super Mario Bros 3, almost identical to the original.
XNA-SEngine
A game engine that found it's origin in a school project at the HvA. It supports 3D and includes code from several 3rd party libraries (e.g. XNAnimation and Jitter Physics). Implements Light Pre-Pass rendering based on code from J. Coluna. Navmesh implementation based on CritterAI/Recast.
XNA-Collision
Collision library made for 2D games (XNA)
XNACoursework
2D platformer using XNA/MonoGame and C#.
XNARPGEngine
The XNA RPG Engine for a brainfoam RPG (name pending).
XNASidescroller
A Megaman sidescroller in XNA Game Studio
PiratesArr
XNA "game"
XNAGameEngine
Default XNA Project VS2013
PlatformerStarterKit
XNA 3.1 Platformer Starter Kit
XnaInputManager
A pluggable, self-container input management game component for XNA game development
SpriterXNA
An XNA implementation of the Brashmonkey Spriter format
CSharp-Minecraft
Basic Minecraft clone created in C# using MonoGame. Contains basic rendering optimizations, as well as block placement and removal using raytracing.