Currently tested only against 1.1.30.58304-steam, 1.1.30-standalone, 1.1.32.58364-steam, 1.1.34-gog.
In the current version there is some basic customatisation of splits. The timer starts when a player transitions from not being in a game to being in a game and then splits on research, rocket launch or building count.
Currently the following splits are supported (configurable from options menu, bold-faced are default enabled). Note that this only works properly if you also use the script to start your timer (the timer will automaticaly reset if "game" (in-game) is closed
- automation
- logistics
- electronics
- fast-inserter
- steel-processing
- steel-axe
- logistic-science-pack
- automation2
- advanced-material-processing
- engine
- fluid-handling
- oil-processing
- plastics
- advanced-electronics
- sulfur-processing
- chemical-science-pack
- battery
- modules
- productivity-module
- logistics-2
- railway
- speed-module
- advanced-oil-processing
- lubricant
- electric-engine
- robotics
- advanced-electronics-2
- advanced-material-processing-2
- toolbelt
- research-speed-1
- research-speed-2
- flammables
- concrete
- construction-robotics
- worker-robots-speed-1
- worker-robots-speed-2
- production-science-pack
- low-density-structure
- utility-science-pack
- rocket-fuel
- productivity-module-2
- speed-module-2
- productivity-module-3
- speed-module-3
- effect-transmission
- research-speed-3
- rocket-control-unit
- rocket-silo
- Number of rockets launched changing from 0 to 1
- stone-furnace: 22
- burner-mining-drill: 35
- iron-chest: 1
- stone-furnace: 22
- burner-mining-drill: 35
- iron-chest: 1
- offshore-pump: 1
- boiler: 1
- steam-engine: 1
- pump: 6
- electric-mining-drill: 1
- small-electric-pole: 14
- lab: 1
- pipe: 5
- stone-furnace: 96
- burner-mining-drill: 44
- iron-chest: 15
- offshore-pump: 1
- boiler: 5
- steam-engine: 10
- pump: 6
- electric-mining-drill: 58
- small-electric-pole: 84
- lab: 3
- pipe: 9
- pipe-to-ground: 2
- assembling-machine-1: 34
- express-inserter: 203
- express-belt: 425
- express-splitter: 2
- long-handed-inserter: 9
- stone-furnace: 124
- burner-mining-drill: 44
- iron-chest: 21
- offshore-pump: 1
- boiler: 15
- steam-engine: 30
- pump: 6
- electric-mining-drill: 84
- small-electric-pole: 151
- lab: 36
- pipe: 19
- pipe-to-ground: 4
- assembling-machine-1: 63
- express-inserter: 288
- express-belt: 754
- express-splitter: 4
- long-handed-inserter: 41
- fast-inserter: 56
- stone-furnace: 103
- burner-mining-drill: 37
- iron-chest: 37
- offshore-pump: 3
- boiler: 37
- steam-engine: 74
- pump: 6
- electric-mining-drill: 312
- small-electric-pole: 449
- lab: 36
- pipe: 185
- pipe-to-ground: 71
- assembling-machine-1: 26
- express-inserter: 683
- express-belt: 2600
- express-splitter: 8
- long-handed-inserter: 283
- fast-inserter: 131
- underground-belt: 63
- assembling-machine-2: 133
- steel-furnace: 216
- pumpjack: 5
- oil-refinery: 9
- chemical-plant: 8
- storage-tank: 10
Based on Bloodybone cheat file. Added Pointers for: Researches and building numbers
How to update the base pointer of the game:
- Start Factorio
- Start CheatEnngine
- Add "Factorio.Global" as an address (Add Address Manually -> enter Factorio.Global in the address field)
- Add "Factorio.exe" as an address (Add Address Manually -> enter Factorio.exe in the address field)
- Subtract from Factorio.Global the address of the executable to find the offset (as hex numbers)
- Add a state section in the .ASL file, replacing the first offset for each line with the one you found
- Start the auto splitter with debugger attached. See here
- Read log, it should say "No known version with Memory size xxx"
- Add section to init to auto detect your version using the memory size from the log
- Submit a PR to add your version to the repo
- check buildingNumberArea (in state section) for other versions than 1.34-gog
- Add the rest of the research to the options menu.
- Look into splitting on production stats (e.g. number of purple science produced)
- Add the rest of the buildings to the building list
- Add more splits (on building count) in the option menu
- Update CT file to dynamically determine pointers based on Factorio GlobalContext, and be correct for versions other than 1.34-gog
Contributors:
- AureiAnimus
- MrHug
- Tignass