hanleybrand / millenaire_cc_wizards

A custom non-historical/fantasy wizard culture for the Minecraft mod Millenaire

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millenaire_cc_wizards

A custom non-historical/fantasy wizard culture for the Minecraft mod Millenaire

WIP - not done - only install if you're curious and use a temp savegame

The mod folder at the root of the repo contains files that should be copied to your own millenaire-custom/mods folder.

Check out my idea for adding mod support -- besically a faux culture that's just a blocklist, and itemlist and maybe a demo lone building.

Currently working-ish is:

  • _rustic (Rustic Mod)
    • blocklist.txt and itemlist.txt seem pretty solid, with a few cosmetic problems
      • beehives,candles (and possibly lanterns) sometimes break on placement
    • goals are still a work-in-progress
      • villagers will not perform rustic agriculture tasks (e.g. goal=plantgrapes)
      • actually it might not make sense to use rustic's apples and grapes since millenaire also implements those
      • villagers will perform rustic herb planting tasks (e.g. goal=harvestchamomile)
      • villagers will perform rustic gather tasks (e.g. villagers a tag collect the tagged item)
      • villagers will not craft rustic items (e.g. smiths won't make candles/lanterns, carpenters won't make rustic items)

Currently being worked on:

  • _floocraft (FLoocraft
  • wizards (my actual Millénaire mod)
    • WIP village gen is actually pretty cool already
    • the Wizards wear robes etc from ebwizardry
    • they mostly just walk around and chat
    • they can't do magic 😑 - looking into it

TODOS

  • Seperate ebwizardry blocks/items into own _ebwizardry mod

  • Get _rustic goals working (planting, harvesting, crafting) - supporting all crops may not be possible

  • Add core wizards/quests

  • evaluate attractiveness of _rustic/quests and/or _ebwizardry/quests

  • Add support for additional mod: Twilight forest

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A custom non-historical/fantasy wizard culture for the Minecraft mod Millenaire


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