handzlikchris / Unity.QuestRemoteHandTracking

Oculus Quest hand tracking directly in Unity Editor for fast iteration.

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Freezes when launching application on Quest.

quezdk opened this issue · comments

The application freezes after the loading screen.

Experiencing the same. Application works fine with RemoteHandTracking is disabled.
Unity version: 2019.2.1f1

Cheers guys I'll double check tomorrow on clean setup and will get back to you

I tried to recreate that with no luck, even when I dropped off WiFi with Quest or specified invalid IP address.

The only thing I've noticed is it gets bit slow with invalid network setup. Probably due to exceptions being thrown when it tries to send messages.

  1. Bit daft question but when you say that scene runs it means that you can actually use your hands there in train scene (without remote-tracking component turned on)?
    Just want to double check that your quest is on beta channel (with hand tracking) as without it it'd error when using new APIs.

  2. Unlikely but maybe quest version causes issues. What version are you on? Is it same as the one I'm testing?
    Version: 12.0.0.226.469.188362039
    Runtime Version: 12.0.0.226.469.188362025

  3. Other than than is there anything in logcat?

Generally if it can't connect you'll see some errors like
01-15 09:57:33.507: I/Unity(5016): On client connect exception System.Net.Sockets.SocketException (0x80004005): No route to host

01-15 09:57:27.508: E/Unity(5016): Keep alive error, System.InvalidOperationException: The operation is not allowed on non-connected sockets.

If the setup is fine you'll see some data being sent
01-15 09:59:38.406: I/Unity(5191): UDP Connected hands data endpoint
01-15 09:59:44.151: I/Unity(5191): Message sent (size: 2948)

@MikkelVirsabi @hetnieuwekader any news guys?

I'll close this one as it's been a while, I hope you've managed to solve it.