Hannah Bollar's repositories
Position-Based-Dynamics
A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.
MPM-Implementation
Group project for Dr. Chenfanfu Jiang's CIS 700 course: Implementation of the Material Point Method for Simulating Continuum-Based Solids and Fluids
CUDA-Path-Tracer
CUDA implementation of a Path Tracer with different surface types, Anti Aliasing, Bonne Projection Bokeh Mapping, Motion Blur, Depth of Field, Stream Compaction, Contiguous Material Memory, and First Bounce Caching
CUDA-Flocking-Boids
CUDA implementation of the boids artificial life algorithm for simulating the flocking movement and orientation of birds in flight
Game-Engine-Project
An OpenGL based Game Engine with a small Cat-Searching Game Demo built off of it.
MarchingCubes-Implicit-Surfaces
Isosurface created through the Metaballs and raymarching mesh creation technique
starsstarsstars
started as a backup 🤷
emoji-cheat-sheet
A markdown version emoji cheat sheet
Gesko
Gesko is a simple and minimalistic jekyll blogging theme.