半只龙虾人's repositories
3.0_GraphProcessor
由NodeGraphProcessor魔改而来的节点编辑器,MVVM架构
0.0_Common
CZToolKit的通用依赖库
TimingWheel
分层时间轮
1.0_TimelineLite
基于 Unity Timeline 的 Lite 版本,相较于原版,使用自定义的驱动,可扩展
2.1_LocalizationText
语言本地化工具,支持Json,CSV格式的文档
0.1_GOAP_Raw
目标导向的AI决策,非图形化
0.5_AssetBuilder
Unity Addressable AssetBuilder
UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
odin-serializer
Fast, robust, powerful and extendible .NET serializer built for Unity
QFramework
Your first K.I.S.S Unity 3D Framework.
Box2DSharp
A C# port of Box2D
Box2DSharp-deterministic
确定性版本的Box2DSharp。Deterministic version for Box2DSharp
cyqdata
cyq.data is a high-performance and the most powerful orm.(.NET 最好用的ORM数据层框架,木有之一!支持.NET Core)Support:Txt、Xml、Access、Sqlite、Mssql、Mysql、Oracle、Sybase、Postgres、DB2、Redis、MemCache。
EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
Keychron_qmk_firmware
Open-source keyboard firmware for Atmel AVR and Arm USB families
MDDSkillEngine
一个Moba,ACT类游戏技能框架。
RoslynQuoter
Roslyn tool that for a given C# program shows syntax tree API calls to construct its syntax tree
sqlite
Official Git mirror of the SQLite source tree
SuperSocket
SuperSocket is a light weight, cross platform and extensible socket server application framework.
UnityExplorer
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
WorkingTime
向发起人致敬 https://github.com/WorkerLivesMatter/WorkingTime