phaxDrop
My personal interpretation of the PixelPlush "drop game", implemented using the Phaser JavaScript game engine and Twitch's tmi.js library. There is no server-side code in this project; it relies entirely on client-side code and the localStorage data store.
Commands
The following commands may be used in the Twitch channel where the overlay is connected. Some require that the user be either a moderator or the broadcaster.
Command | Access | Description |
---|---|---|
!clearscores [username] [username...] |
Moderator | Reset the overlay's localStorage, clearing score records. If no usernames are provided, all records are wiped. |
!commands |
Everyone | A link to this README section. |
!drop [emote] |
Everyone | Play the game! |
!droplow |
Everyone | Show the lowest score from the last 24 hours. |
!droprecent |
Everyone | Show the most recent drop scores. |
!droptop |
Everyone | Show the top score from the last 24 hours. |
!help |
Everyone | Alias for !commands . |
!queuedrop [seconds] |
Moderator | Begin a drop queue. The game either begins when !startdrop is called or after the number of seconds specified. |
!resetdrop |
Moderator | Reset an in-progress drop game. |
!startdrop |
Moderator | Drop everyone in the queue simultaneously. |
Browser source
URL
Visit https://haliphax.github.io/drop-game/ and authorize the application via your Twitch account. Fill out and submit the Overlay URL builder form. Copy the URL from your browser and add it as a browser source in your streaming software of choice.
Configuration
There are several options you can play with that are exposed as optional URL
hash parameters. Each of these (except for demo
) is configurable from the
Overlay URL builder form you are presented with during the OAuth flow after
logging into Twitch and authorizing the app.
Key | Default | Description |
---|---|---|
demo |
undefined | If this key is present, the background of the game will be set to dark gray (for testing) |
gravity |
400 | The gravity to apply to sprites before their parachute is open |
gravity_chute |
60 | The gravity to apply to sprites once their parachute is open |
max_velocity |
600 | The maximum velocity of sprites (horizontal motion) |
wait |
60 | The number of seconds to wait (after the last drop has landed) before resetting the game |