A simple unity project for prototyping a runtime object gizmo. Currently built for PC only.
The test scene creates a simple object at runtime that represents a Playbook-Object
type.
Clicking on the object sets the runtime gizmo to that object.
The gizmo supports moving, scaling, and rotating any object that it's attached to. (The gizmos should be switched 🤦♂️)
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The movement from the pointer needs to be cleaned up so it doesn't snap to everything...🙈