hafewa's repositories

Between-two-worlds

A story in the form of a visual novel. The story, in the form of a visual novel, tells the story of a man standing on the edge of two worlds.

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2D-RPG

- In Development | 2D RPG game where you can move around the map, fight monsters, and gain loot from the enemies.

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BEPUPhysicsIntForUnity

Eazyer Use BEPUPhysics in UnityEngine

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CardWarsKingdom

A port of the "Adventure Time: Card Wars Kingdom" mobile game to PC.

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csdn_downloader

csdn下载,csdn免积分下载,csdn免会员下载,csdn付费内容下载 免费资源 体验地址:http://servicedev.tpddns.cn:8181/#/login?c=12

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GameDemo

unity3d游戏demo,主要展示游戏客户端的大概结构与Tick驱动的机制。

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GameFrameX

Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+Xlua+ProtoBuff+MessagePack+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。

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HairStep

Repository for "HairStep: Transfer Synthetic to Real Using Strand and Depth Maps for Single-View 3D Hair Modeling". [CVPR2023 Highlight]

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HOILAI-Galgame-Framework

HOILAI Galgame Framework(HGF)是由花濑研发的,基于Apache协议的Unity Galgame开源框架。

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home

个人主页,我的个人主页,个人主页源码,主页模板,homepage

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LLMUnity

Create characters in Unity with LLMs!

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Mirage

Easy to use high performance Network library for Unity 3d

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P3R-Project

Persona 3 Reload Project recreation

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PongWars

Pong wars made in Unity 2023.2.3f1 using Unity's 2D physics for the bounces.

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Procedural-Stochastic-Terrain-Shader

A simple procedural terrain shader for unity's inbuilt terrain system

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Project_TCC

TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.

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shadergraph-markdown

Markdown-like syntax for ShaderGraph properties, to make better material inspectors

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speech-and-text-unity-ios-android

Speed to text in Unity iOS use Native Speech Recognition

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SunHeSLG

SLG game demo

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test-octree-planet-terrain-unity

Planetary voxel octree LOD (Level of Detail) Terrain

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ToolbarExtension

扩展Unity Toolbar的工具

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toon-rp

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

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TownBuilder

This is an experiment around the reproduction of Stalberg's Townscaper

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Unity_StarRail_CRP_Sample

An example of a custom rendering pipeline that restores the rendering of HSR

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UnityDebugSheet

Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.

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UnityDots-Simulation

ECS StateMachine

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W3Rebuild

W3Rebuild

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