Giters
h4570
/
tyra
Game engine for PlayStation 2™
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Stargazers:
485
Watchers:
30
Issues:
75
Forks:
37
h4570/tyra Issues
FileXio is loaded, but the RPC server for it is not bound afterwards. why?
Updated
3 months ago
data-input for Static Pipeline Meshes, for meshes generated at runtime.
Updated
4 months ago
Engine options in all tutorials
Closed
4 months ago
Add z-index to Sprite
Updated
5 months ago
Comments count
1
run.ps1 fails to run
Updated
5 months ago
Comments count
1
Tracking real hardware support
Updated
6 months ago
Comments count
5
GetPixelAtPoint() function for texture class
Updated
7 months ago
Comments count
1
Load from DVD/set working directory to CDFS
Updated
7 months ago
Docker image / PS2SDK update
Updated
7 months ago
Intellisense package does not contain sprite.offset
Closed
7 months ago
Comments count
2
Contributing document
Updated
7 months ago
[Tyrav1/2]mprove renderware´s diff and add txd support using aap´s library
Closed
7 months ago
Comments count
2
Refactor BBox constructors
Updated
7 months ago
Static code analysis, C++ lint
Closed
7 months ago
Refactor all dynamic allocations to smart pointers
Updated
7 months ago
[Tyrav2]Port the formats from tyrav1 to v2
Closed
7 months ago
Comments count
2
Add support for PS2 fog
Updated
7 months ago
MD2 Loader refactor
Updated
7 months ago
Fix z-buffer issue in debug 3D rendering
Updated
7 months ago
Problem with `SifLoadModule()`, PS2Link not work
Updated
7 months ago
VCL PROBLEM LINK
Closed
7 months ago
Comments count
2
576i@50hz support
Updated
7 months ago
Comments count
1
Glitched texture on skybox
Closed
7 months ago
Change way of ID generation
Closed
7 months ago
tyra not working only on real hardware
Closed
7 months ago
Cross platform with x86 architecture
Closed
7 months ago
Comments count
3
Can you make a exe compiled version ???
Closed
7 months ago
Comments count
1
Tutorials and demos not working on emulator and in real ps2
Closed
7 months ago
Comments count
9
Tasks.json - Copy source code to docker volume causes "syntax error" error.
Closed
7 months ago
Soft reset is breaking PS2link connection.
Closed
a year ago
Comments count
3
Memory leak in static renderer when using PipelineFrustumCulling_Simple
Closed
2 years ago
[OBJ] Get texture names from .mtl file instead of material name.
Closed
2 years ago
Add "starter" sample
Closed
3 years ago
Comments count
5
PRINT_ERR String formatting
Closed
3 years ago
Comments count
2
Enable rendering of meshes without textures / normals data.
Closed
2 years ago
Comments count
3
Dolphin: Fast collecting oysters cause ADPCM crash
Closed
2 years ago
Comments count
2
Dolphin: Deep diving causes a game freeze
Closed
2 years ago
Comments count
5
Move into GCC11!
Closed
3 years ago
Comments count
1
Add CI & Static code analysis
Closed
3 years ago
Comments count
1
Resolve all of the GCC11 errors/warnings
Closed
2 years ago
Comments count
1
Background music bug on real PS2 (slow, flickering sound)
Closed
2 years ago
Comments count
1
Add collision functions to bounding box
Closed
2 years ago
Add information about PCSX2 "hostfs=enabled"
Closed
2 years ago
Comments count
1
Allow arguments of volume and pitch to be used for ADPCM player.
Closed
2 years ago
Comments count
1
Rename mesh_material to mesh_subgroup
Closed
2 years ago
Comments count
2
Add stopAudio() to audio class.
Closed
2 years ago
Comments count
2
Add multiple track mixing for audio
Closed
2 years ago
Comments count
1
Include deltatime-based behavior in engine classes
Closed
2 years ago
Comments count
2
Display text on screen with a function.
Closed
3 years ago
Comments count
2
Add build tutorial
Closed
4 years ago
Comments count
1
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